نتایج جستجو برای: life world

تعداد نتایج: 1135718  

Journal: :ReCALL 2009
Mats Deutschmann Luisa Panichi Judith Molka-Danielsen

Abstract The following paper presents two stages of an action research project involving two oral proficiency courses held in the virtual world Second Life. Course 1 was conducted during the Autumn of 2007. Based on the experiences of this course, we redesigned many aspects of it in order to improve student activity in terms of oral participation and gave the course again in Spring 2008. By ana...

Journal: :iJAC 2010
Gail Kopp Martha Burkle

This paper presents a framework for using virtual worlds in the construction of teaching platforms for just-in-time training. In the critical economic situation that many companies are currently living, the need to update skills without leaving the workplace has become urgent. Employees are demanding training for higher performances, knowledge and skills, without requesting time to attend unive...

Journal: :Information & Management 2011
Stuart J. Barnes

We decided to examine why people continue to use virtual worlds by studying a real example: the popular virtual world of Second Life. This involved building and testing a model of virtual worlds based on habit from both the habit/automaticity and instant automaticity perspectives, the latter based on utilitarian and hedonic goals. The results (for a sample of 339 users) suggested that continuan...

2008
Robert E. Hooker David B. Paradice

Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking to market products “in-world” to virtual world participants. However, without understanding the sociological orientation of virtual participants, the effectiveness of marketing approaches in virtual worlds may be limited. This study utilizes a Delphi approach to determine the sociological orient...

Journal: :iJET 2011
Tryfonas Papadamou Costas Gavrilakis Costas Tsolakidis Georgia Liarakou

In this work the educational capabilities of the virtual world Second Life are researched and tested. A virtual world is constructed to support education for sustainable development. The life and characteristics of the shark is studied as this fish has received a lot of negative publicity and is in the danger of extinction. A virtual museum was developed for this purpose. The research question ...

Journal: :Journal of Decision Systems 2011
Niamh O'Riordan Philip O'Reilly

The significance of the earliest phase of decision making stems from the fact that decision makers 'frame' problems during this phase. These frames shape all subsequent decision making phases (Beach, 1997), fundamentally conditioning decision making outcomes (Daly et al., 2008). Avenues not considered at this stage are unlikely to be considered in the future (Adam, 2008). Further, decision maki...

2009
Stuart J. Barnes

There are now many virtual worlds in existence, a number of which have built considerable user bases. However, there is little empirical evidence to suggest what factors underpin their continued usage and success. This study set about determining why users continue to use virtual worlds, using the example of the popular virtual world of Second Life. The study adopts continuance theory and exten...

Journal: :انسان پژوهی دینی 0
فروغ السادات رحیم پور دانشیار فلسفه و کلام دانشگاه اصفهان نجیمه منصوری دانشجوی دکتری حکمت متعالیه دانشگاه اصفهان

pre-world`s life determination of human destiny, inherent happiness and disaster always has been rejected by those believing in human`s free will. but apparently such a determination is in agreement with some quranic and traditional texts. in this paper it has been intended to offer an explanation and solution supporting pre-determination and free will both. this paper has compared allame tabat...

2007
George A. Thanos Costas Courcoubetis George D. Stamoulis

Grid technology offers numerous opportunities for the players involved. Despite the fact that the academic community has already exploited many of them, there is an evident reluctance from the business community to act likewise. Recent analysis reveals that the problem lies in overcoming certain business barriers rather than technological ones. At this stage understanding the real-life economic...

2013
Samah Mansour Leslie Bennett

Educators, researchers, and online courses designers are increasingly investigating the use of 3-D shared virtual worlds for online education. This paper discusses the importance of social interaction in e-learning. We present the idea of using Second Life, a 3-D shared virtual world, in online courses. The researchers investigated the impact of using Second Life as a learning environment and a...

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