نتایج جستجو برای: league championship algorithm
تعداد نتایج: 761798 فیلتر نتایج به سال:
Sports league scheduling is a difficult task in the general case. In this short note, we report two improvements to an existing enumerative search algorithm for a NP-hard sports league scheduling problem known as “prob026” in CSPLib. These improvements are based on additional rules to constraint and accelerate the enumeration process. The proposed approach is able to find a solution (schedule) ...
The restricted setting and uniformly prescribed hardware of the Sony Legged League of RoboCup provide an environment for testing algorithms on autonomous robots with a view towards possible applications in real world situations. In this study we show how two techniques Support Vector Machines and Hill Climbing can be applied to problems faced by the robots in this league. We use Support Vector ...
To achieve a reasonable level of play in the RoboCup Standard Platform League, a number of basic abilities such as obstacle avoidance and passing are necessary. Most of these abilities have one thing in common: they rely on information about other robots. In this paper, we present a vision-based approach for robot recognition in the RoboCup Standard Platform League as well as an algorithm to tr...
The training load is markedly reduced during the taper so that athletes recover from intense training and feel energized before major events. Load reduction can be achieved by reducing the intensity, volume and/or frequency of training, but with reduced training load there may be a risk of detraining. Training at high intensities before the taper plays a key role in inducing maximal physiologic...
$EVWUDFW: This paper presents a color segmentation algorithm for embedded real-time systems with a special focus on latencies. The algorithm is part of a HardwareSoftware-System that realizes fast reactions on visual stimuli in highly dynamic environments. There is furthermore the constraint to use low-cost hardware to build the system. Our system is implemented on a RoboCup middle size league ...
Background Working effectively in teams is an important 21st century skill as well as a fundamental component of the ABET professional competencies. However, successful teamwork is challenging, and empirical studies with adolescents concerning how the collaboration quality of team members is related to team performance are limited. Purpose/Hypothesis This study investigated the relationship bet...
Knowledge based engineering is a technology whose aim is to provide tools to develop vertical applications which can integrate different types of knowledge representation within a common model and carry out model evaluation, modification and updating. This paper presents a knowledge based engineering application to support the design of Indy Racing League (IRL) cars. The IRL Championship is reg...
The aim of our study was to determine the differences in situational efficacy for basketball players, in relation to their team positions: between guards and forwards/centres, and between the players on the four major positions in the team. The final sample of subjects (74 basketball players) is selected from the initial sample of 107 subjects, selected from nine men's senior basketball teams t...
In 2001, the UNSW United team in the Sony legged robot league successful defended its championship title. The Sony legged robot (ERS-210) has 20 degrees of freedom, including 3 for each of the four legs and 3 for the head. The primary sensor is a colour CMOS camera mounted in the robot's nose. The robot is controlled by a MIPS R4000 processor with 32Mb of main memory, as well as other special p...
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