نتایج جستجو برای: interaction testing

تعداد نتایج: 887351  

Journal: :Int. J. Hum.-Comput. Stud. 2015
Evan Morgan Hatice Gunes Nick Bryan-Kinns

Our research considers the role that new technologies could play in supporting emotional and non-verbal interactions between musicians during co-present music making. To gain a better understanding of the underlying affective and communicative processes that occur during such interactions, we carried out an exploratory study where we collected self-report and continuous behavioural and physiolo...

Journal: :ISPRS Int. J. Geo-Information 2018
Xiaoxiang Zhang Jing Yao Katarzyna Sila-Nowicka

Urban fire occurs within the built environment, usually involving casualties and economic losses, and affects individuals and socioeconomic activities in the surrounding neighborhoods. A good understanding of the spatiotemporal dynamics of fire incidents can offer insights into potential determinants of various fire events, therefore enabling better fire risk estimation which can assist with fu...

2017
Annuska Zolyomi Marc Schmalz

The Minecraft game platform has widespread popularity among children, including neurodiverse children with Autism Spectrum Disorder and AttentionDeficit Disorder. A critical area of therapeutic focus for neurodiverse children is social learning to enhance their social connections. We conducted exploratory research to better understand the role of Minecraft in the lives of neurodiverse youth, fr...

2009
Cody Watts Ehud Sharlin Peter Woytiuk

Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the intimacy afforded by acts of interpersonal touch can be used in computer entertainment to support enjoyable and engaging activities for couples. To support this notion, we have developed Matchmaker; a two-player, cooperat...

2001
Margaret K. Keiley Brenda L. Seery

This exploratory qualitative study used semi-structured interviews with adjudicated and non-adjudicated adolescents and their parents to identify: (1) different behavioral manifestations of affect regulation and attachment interactions as described by respondents; and (2) interactional patterns that we might wish to target in a therapeutic intervention. Parents used more functional internal aff...

Journal: :Int. J. Comp. Sci. Sport 2012
Anna Lisa Martin-Niedecken Josef Wiemeyer

The general aim of the research project presented in this paper is to analyze the different interactions between human, technology and space within existing theoretical frameworks from different disciplines and to apply these approaches to digital sports games. One particular aim is to investigate the impact of playing expertise or a manipulation of game situations, as well as the use of differ...

Journal: :Robotics and Autonomous Systems 2014
Jivko Sinapov Connor Schenck Kerrick Staley Vladimir Sukhoy Alexander Stoytchev

From an early stage in their development, human infants show a profound drive to explore the objects around them. Research in psychology has shown that this exploration is fundamental for learning the names of objects and object categories. To address this problem in robotics, this paper presents a behaviorgrounded approach that enables a robot to recognize the semantic labels of objects using ...

2012
Jun Wei Ryohei Nakatsu

Food is not simply a source of nutrition, but also a symbolic medium for social bonds and entertainment. Beyond this, food is common artefact across cultures, embedded with internal cultural value and identity. This paper presents the notion of “Leisure Food”, which explores the roles of mundane food in deriving social and cultural entertainment from people’s interaction with physical food. We ...

2005
STEPHEN P. GORDON

Glickman's developmental supervision calls for the instructional leader to use alternative supervisory approaches to help teachers improve their instruction and cognitive growth.' In the tactical phase of Glickman's model, the supervisor diagnoses the teacher's conceptual level (CL), then selects the most appropriate supervisory approach. The developmental supervisor initially uses a directive ...

2015
Janosch Maier Wolfgang Wörndl

This paper describes interaction patterns on smartwatches that are currently in use. Based on these patterns, we design a user study to compare different forms of interactions within the setting of a contextaware, proactive recommender system that pushes recommendations to the mobile user. We will compare the interaction forms “action button”, “two button card” and “swiping”.

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