نتایج جستجو برای: facial animation

تعداد نتایج: 75517  

2006
Marco Paleari Christine Lisetti

Progress in computer graaphics over the last decade has rendered the creation of believable anthropomorphic graphical avatars possible. Issues in rendering these animated graphical avatars believable and engaging during Human-Computer Interaction still remain. In this article, we focus on the animation of avatar’s facial expressions. We explain how we created our animation on Scherer’s theory o...

2009
Salil Deena Aphrodite Galata

In this work, synthesis of facial animation is done by modelling the mapping between facial motion and speech using the shared Gaussian process latent variable model. Both data are processed separately and subsequently coupled together to yield a shared latent space. This method allows coarticulation to be modelled by having a dynamical model on the latent space. Synthesis of novel animation is...

2005
Junfa Liu Yiqiang Chen Wen Gao Rong Fu Renqin Zhou

This paper presents a prototype system, which synthesizes entertainment-oriented cartoon face and translates text message to multimedia animation in mobile phone. While a digital real facial photograph and some text are imputed, a piece of exaggerated facial animation with entertainment will be shown in the phone. Three steps are used to get this entertainment effect: first is the illustration ...

Journal: :JSW 2013
Mengzhao Yang Kuanquan Wang Lei Zhang

Realistic facial animation can enhance the immersion characteristic of 3D games. This paper proposes a 3D morphing target method based on GPU for real-time animation of facial expressions. We employ texture mapping to obtain a realistic appearance, and design a fast morphing process to achieve a relatively high FPS by modifying the morph data structure and implementing the morphing algorithm in...

2007
José Alonso Ybáñez Zepeda Franck Davoine Maurice Charbit

We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D image patches. A parameterized 3D face model is adopted to crop out and to normalize the shape of patches from video frames. Starting from the face model aligned on an observed human face, we learn the relation betwee...

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