نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

Journal: :Int. J. Computational Intelligence Systems 2015
Zahid Halim Abdul Rauf Baig Ghulam Abbas

With computers becoming ubiquitous and high resolution graphics reaching the next level, computer games have become a major source of entertainment. It has been a tedious task for game developers to measure the entertainment value of the computer games. The entertainment value of a game does depend upon the genre of the game in addition to the game contents. In this paper, we propose a set of e...

Ali Milani Bonab, Arezoo Haghighian Roudsari, Fatemeh Saffar Mahammad-Abadi, Fatemeh Sheikhhossein, Maliheh Zahedi-Rad, Mazyar Haghgo, Seyed Katayoon Seyedmomeni,

Background: Healthy lifestyle is effective on preventing common elderly diseases. This study was conducted to evaluate the elderlies' lifestyle and its components in Tehran in 2017. Methods: This cross-sectional study was carried out with a descriptive-analytical design. The research population consisted of 200 elderly people from elderly care centers in Tehran City, Iran. A questionnaire, desi...

2010
A. Damala I. Astic C. Aunis

What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile seriou...

Journal: :IJICTE 2013
Stavroula Kalogeras

In the era of media convergence, transmedia (cross-media/cross-platform/multi-platform) narratives are catering to users who are willing to immerse themselves in their favorite entertainment content. The inherent interactivity of the Internet and the emotional engagement of story can lead to innovative pedagogies in media rich environments. This paper focuses on Web-Based Transmedia Storytellin...

2000
J. Douglas

It is a generally accepted maxim that the greatest opportunity to impact energy use in building design (in both new and existing construction) occurs early on in the design or retrofit process. While building energy simulation can be an extremely useful tool to help identify of viable alternatives, the difficulty of use and complexity of many energy simulation tools often negates their effectiv...

2012
Stéphane Magnenat Fanny Riedo Michael Bonani Francesco Mondada

Robots are both fascinating objects for the general public and devices whose conception, understanding and programming involve many fields. This unique combination makes them an ideal tool for introducing science and technology to children. This paper presents the outcome of a programming workshop held on the occasion of the 2011 EPFL Robotics Festival. This workshop introduced programming usin...

2006
Wai Keung

This article discusses the interplay of the three aspects of edutainment applications for the creative age, namely design, technological, and educational methodologies. This article begins with an overview of edutainment, follows by a discussion on the contribution of edutainment in our understanding of adult learning and education, and the relationship between theory and practice, and finally ...

2005
Irene Karaguilla Ficheman Andréia R. Pereira Diana F. Adamatti Ivan C. A. de Oliveira Roseli de Deus Lopes Jaime Simão Sichman José R. de Almeida Amazonas Lucia Vilela Leite Filgueiras

This paper presents a usability test conducted for a music composition edutainment software called Editor Musical. The software, which offers creative virtual learning environments, has been developed in collaboration between the University of São Paulo, Laboratório de Sistemas Integráveis (LSI) da Escola Politécnica da Universidade de São Paulo (USP) and the São Paulo State Symphony Orchestra,...

Journal: :IJVR 2007
Alexander B. Reinecke Markus Rössler Nico Günther Christian Eckes Frank Hülsken

—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and systems. Another important and growing field of application for Virtual Humans is the education and entertainment sector and especially the combination of both often called " infotainment " .The task of our three companies in...

Journal: :IJITCC 2010
Zahid Halim Abdul Rauf Baig Hasan Mujtaba

With the advancement in technology and decrease in prices of electronic items, Personal Computers (PCs) are becoming common. This has resulted in PCs replacing many other electronic gadgets (televisions, play s tations, etc.), as people are inclined to use televisions and play stations in their PCs through software. Games are not an exception from this electronic advancement. All this has incre...

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