نتایج جستجو برای: entertaining devices
تعداد نتایج: 201496 فیلتر نتایج به سال:
This article discusses findings from an ongoing qualitative studies about the incorporation of popular culture in university-based professional education. The focus is on how can become a curricular resource to support learning theory or concepts and contentious sensitive issues, at time when neoliberal trends consumerist ideology technical vocationalism influence education universities general...
A Shinro puzzle is a type of deductive reasoning puzzle that originated in Japanese periodicals. To solve the puzzle, one must locate twelve hidden stones on an 8x8 grid using only clues in the form of stone counts per row and column, and arrows placed in the grid that point to some of the hidden stones. Construction of these puzzles by hand is tedious. We explore the use of a simple genetic al...
With computers becoming ubiquitous and high resolution graphics reaching the next level, computer games have become a major source of entertainment. It has been a tedious task for game developers to measure the entertainment value of the computer games. The entertainment value of a game does depend upon the genre of the game in addition to the game contents. In this paper, we propose a set of e...
With the advancement in technology and decrease in prices of electronic items, Personal Computers (PCs) are becoming common. This has resulted in PCs replacing many other electronic gadgets (televisions, play s tations, etc.), as people are inclined to use televisions and play stations in their PCs through software. Games are not an exception from this electronic advancement. All this has incre...
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