نتایج جستجو برای: draw

تعداد نتایج: 37477  

Journal: :British Journal of Psychiatry 1981

Journal: :Auton. Robots 2011
Vishwanathan Mohan Pietro G. Morasso Jacopo Zenzeri Giorgio Metta V. Srinivasa Chakravarthy Giulio Sandini

The core cognitive ability to perceive and synthesize ‘shapes’ underlies all our basic interactions with the world, be it shaping one’s fingers to grasp a ball or shaping one’s body while imitating a dance. In this article, we describe our attempts to understand this multifaceted problem by creating a primitive shape perception/synthesis system for the baby humanoid iCub. We specifically deal w...

2012
JIM GEELEN

We give an overview of Tutte’s paper, “How to draw a graph”, that contains: (i) a proof that every simple 3-connected planar graph admits a straight-line embedding in the plane such that each face boundary is a convex polygon, (ii) an elegant algorithm for finding such an embedding, (iii) an algorithm for testing planarity, and (iv) a proof of Kuratowski’s theorem.

Journal: :Anaesthesia 2010
S Payne R Tully R Eltringham

The Diamedica non-rebreathing valve has been developed for use in draw-over anaesthesia and can be positioned at the common gas outlet. Its performance was evaluated against the Laerdal, Ruben and Ambu valves under laboratory conditions. Valve resistance during inspiration and expiration was simulated over a range of constant flow conditions. During flows ranging from 5 to 45 l.min(-1) , the Di...

2015
David L. Maulsby Ian H. Witten

An apprenticeship metaphor is described for programming by example, graphically, which enables untrained end users to add composite operations to a drawing program using constructive methods traditionally employed in drafting. To combat the extraneous activity that plagues naturally-produced traces, interaction is used to constrain induction by suppressing, or at least controlling, variability ...

2007
MAARTEN P. D. SCHADD MARK H. M. WINANDS JOS W. H. M. UITERWIJK H. JAAP VAN DEN HERIK MAURICE H. J. BERGSMA

Fanorona is the national board game of Madagascar. The game’s complexity is approximately the same as that of checkers. In this article we present a search-based approach for weakly solving this game. It is a well-chosen combination of Proof-Number search and endgame databases. Retrograde analysis is used to generate the endgame databases in which every position with 7 or fewer pieces on the bo...

Journal: :CoRR 2014
Frod Prefect Patrick Prosser

In an empirical comparisons of algorithms we might compare run times over a set of benchmark problems to decide which one is fastest, i.e. an algorithmic horse race. Ideally we would like to download source code for the algorithms, compile and then run on our machine. Sometimes code isn't available to download and sometimes resource isn't available to implement all the algorithms we want to stu...

Journal: :JCP 2009
Yukio Ohsawa Yusuke Maeda

This study aims at finding a typical pattern in the eye movement, when human obtains an interpretation of a presented image. We conducted experiments where subjects looked at abstract artworks and commercial posters. We compared the eye track lines with subjects’ statements about the interpretation of the image. The results show the tendency that eyes draw lines in the velocity between saccade ...

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