نتایج جستجو برای: deformable meshes
تعداد نتایج: 20619 فیلتر نتایج به سال:
In this paper, we describe strategies for bounding volume hierarchy updates for ray tracing of deformable models. By using pre-built hierarchy structures and a lazy evaluation technique for updating the bounding volumes, the hierarchy reconstruction can be made very efficiently. Experiments show that for deforming triangle meshes the reconstruction time of the bounding volume hierarchies per fr...
Deformable models are by their formulation able to solve surface extraction problem from noisy volumetric images. This is since they use image independent information, in form of internal energy or internal forces, in addition to image data to achieve the goal. However, it is not a simple task to deform initially given surface meshes to a good representation of the target surface in the presenc...
This paper describes a methodology for the simulation of musculoskeletal disorders. Our clinical study is related to osteoarthritis of the hip, a pathogenesis possibly due to impingements. These bone collisions lead to abnormal joint mechanics which is characterized by contact pressure and stress distribution upon the joint cartilages. The proposed methodology combines different approaches from...
We present a new method for physically animating deformable shapes using finite element models (FEM). Contrary to commonly used methods based on tetrahedra, our finite elements are the bounding voxels of a given shape at arbitrary resolution. This alleviates the complexities and limitations of tetrahedral volume meshing and results in regular, well-conditionned meshes. We show how to build the ...
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augmented and virtual reality. We present efficient algorithms for proximity queries between a closed rigid object and an arbitrary, possibly deformable, polygonal mesh. Using graphics hardware to densely sample the distan...
Solving large-scale optimization on-the-fly is often a difficult task for real-time computer graphics applications. To tackle this challenge, model reduction is a well-adopted technique. Despite its usefulness, model reduction often requires a handcrafted subspace that spans a domain that hypothetically embodies desirable solutions. For many applications, obtaining such subspaces case-by-case e...
Continuous collision detection (CCD) and response methods are widely adopted in dynamics simulation of deformable models. They are history-based, as their success is strictly based on an assumption of a collision-free state at the start of each time interval. On the other hand, in many applications surfaces have normals defined to designate their orientation (i.e. frontand back-face), yet CCD m...
Fetal dosimetry studies require the development of accurate numerical 3D models of the pregnant woman and the fetus. This paper proposes a 3D articulated fetal growth model covering the main phases of pregnancy and a pregnant woman model combining the utero-fetal structures and a deformable non-pregnant woman body envelope. The structures of interest were automatically or semi-automatically (de...
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the simulated object over time in order to optimize the computational effort. We use the mixed Finite-Volume/Finite-Element method to derive fast, local discrete differential operators over irregular grid...
A new data structure is presented for geometrically modeling multi-objects. The model can exhibit elastic and fluid-like behavior to enable interpretability between tasks that require both deformable registration and active contour segmentation. The data structure consists of a label mask, distance field, and springls (a constellation of disconnected triangles). The representation has sub-voxel...
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