نتایج جستجو برای: computer games

تعداد نتایج: 623957  

Journal: :Procedia - Social and Behavioral Sciences 2014

Journal: :Science insights 2023

Due to the breakthrough of new technological devices in last decade, electronic media has now become an integral part our lives. Among its various forms, playing video games is one screen-based recreational activity enjoyed across age groups and genders. Although undoubtedly entertaining, there a considerable debate over relative impact gaming on individual. Traditionally, research focused nega...

2004
Ting-Chieh Lin Zen-Chung Shih Yu-Ting Tsai

Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of-view techniques to control the scene camera. We believe applications of some basic cinematic camera planning methods in computer games will enrich player’s gaming experience. In this paper, we discuss the principles o...

Journal: :Journal of the philosophy of games 2021

The aim of this paper is to explore how Peirce’s trichotomy symbolic, indexical and iconic representations can be applied computer games. I argue that if we use classification, gain the ability make distinctions game studies often ignore, or do not adequately grasp. To increase descriptive power trichotomy, suggest two additional distinctions: difference between external internal representation...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2009
Leonard Reinecke

The present study investigated the recreational use of video and computer games in the workplace. In an online survey, 833 employed users of online casual games reported on their use of computer games during working hours. The data indicate that playing computer games in the workplace elicits substantial levels of recovery experience. Recovery experience associated with gameplay was the stronge...

Journal: :Educational Technology & Society 2006
Gulfidan Can Kursat Cagiltay

Teachers’ perceptions are critical to the success or failure of integrating computer games with educational features into classrooms. Consequently, it is essential to gather information about concerns they might have in regard to using these games in the classroom. This study was conducted to investigate the perceptions and future plans of a group of prospective computer teachers in Turkey. One...

2011
Amanda Wilson Thomas Connolly Thomas Hainey David C. Moffat

Computer games are an exceptionally popular medium across all age groups and have significantly impacted on the way that younger people and children spend their leisure time. Educationalists are hopeful that they will be able to utilise the positive attributes of computer games for educational purposes. There have been a number of studies associated with the application of computer games techno...

2006
Bruno Bouzy

The field of study of the PhD position offered is Computer Games (CG) and Artificial Intelligence (AI) in general. More precisely the games studied are zero-sum two-player complete information games with a high complexity such as Go, Amazons or Shogi. In addition to Tree Search (TS) and knowledge-based techniques, the technique newly used in the computer Go community is Monte-Carlo (MC) [5]. Th...

2005
HARRI HAKONEN Jouni Smed Harri Hakonen

Synthetic players are the computer-controlled actors in a computer game. In this paper, we describe both the implementation issues and the behavioural expectations related to synthetic players. We recognize the role of synthetic players by analysing the components of games in general and computer games in particular. In 1962 students at MIT competed against each other in the first real-time gra...

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