نتایج جستجو برای: chess players
تعداد نتایج: 47832 فیلتر نتایج به سال:
In this paper we consider the strategic problem of pairing opponents from two teams at a chess meet. We propose using a bias-minimizing stable matching and establish two main results, that a strict dominance relationship between the two teams can be determined in polynomial time, and if such a relationship exists, then a biasminimizing stable matching can be found by the simplex method. We also...
Chess is an appropriate model to study ability and non-ability traits as related with performance because it bears intellectual emotional demanding requirements. With a group of amateur chess players (n = 100), the current addressed two interrelated aims. First, we assessed whether three broad PEN personality factors (psychoticism, extraversion, neuroticism), emotion regulation (cognitive reapp...
We introduce a new artificial intelligence (AI) approach or technique termed, the ‘Digital Synaptic NeuralSubstrate’ (DSNS). This technique uses selected attributes from objects in various domains (e.g. chessproblems, classical music, renowned artworks) and recombines them in such a way as to generate newattributes that can then, in principle, be used to create novel objects of crea...
The current study examined Intrinsic Motivation Orientation and Extrinsic Motivation Orientation (Work Preference Inventory; Amabile, Hill, Hennessey, & Tighe, 1994) as potential trait-level moderators of the way Internet chess players responded to the intrinsic and extrinsic rewards of the chess games they played. On the basis of the defining characteristics of these 2 types of motivational or...
This article describes the results of a study perfectionism on motivation in chess players aged 11 to 15. A total 74 sportsmen took part testing, which 23 were girls and 51 boys. The was carried out using Rory C. O'Connor Diane Dixon scale for measuring children adolescents, successfully adapted Russian sample players. – methodology "Why I go sports", developed basis theory self-determination b...
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environment. In a chess game, players choose consecutively around 40 moves in a finite time budget. The goodness of each choice can be determined quantitatively since current chess algorithms estimate precisely the value of a position. Web-based chess produces vast amounts of data, millions of decisions p...
Arguably one of the greatest fascinations of tournament chess players and competitors of other games is the measurement of playing strength. The Elo rating system, developed by Arpad Elo in the early 1960’s, was the first chess rating system that had probabilistic underpinnings, and was then adopted by many chess federations, and eventually by organizations for other games (e.g., Scrabble, tabl...
Abstract We introduce a new rating system for tracking the development of parameters based on stream observations that can be viewed as paired comparisons. Rating systems are applied in competitive games, adaptive learning and platforms product service reviews. model each observation an outcome game chance depends interest (e.g. chess abilities two players). Determining probabilities different ...
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