نتایج جستجو برای: and exploration furthermore
تعداد نتایج: 16841396 فیلتر نتایج به سال:
The hippocampus is required for encoding spatial information. Little is known however, about how different attributes of learning are related to different types of synaptic plasticity. Here, we investigated the association between long-term depression (LTD) and long-term potentiation, both cellular models for learning, and novelty exploration. We found that exploration of a new environment cont...
In model checking of real-life C and C++ programs, both search efficiency and counterexample readability are very important. In this paper, we suggest context-switch-directed exploration as a way to find a well-readable counterexample faster. Furthermore, we allow to limit the number of context switches used in state-space exploration if desired. The new algorithm is implemented in the DIVINE m...
This paper presents a model allowing to tune continual exploration in an optimal way by integrating exploration and exploitation in a common framework. It first quantifies exploration by defining the degree of exploration of a state as the entropy of the probability distribution for choosing an admissible action in that state. Then, the exploration/exploitation tradeoff is formulated as a globa...
In this paper, we study the exclusive perpetual exploration problem with mobile anonymous and oblivious robots in a discrete space. Our results hold for the most generic settings: robots are asynchronous and are not given any sense of direction, so the left and right sense (i.e. chirality) is decided by the adversary that schedules robots for execution, and may change between invocations of a p...
We propose a tool-supported methodology for design-space exploration for embedded systems. It provides means to define high-level models of applications and multi-processor architectures and evaluate the performance of different deployment (mapping, scheduling) strategies while taking uncertainty into account. We argue that this extension of the scope of formal verification is important for the...
Designing embedded system is a non-trivial task during which wrong choices can lead to extremely costly re-design loops. The extra cost is even higher when wrong choices are made during the algorithm speci cation and mapping over the selected architecture. In this paper we propose a high-level approach for design space exploration, based on a usual standard language. More precisely we present t...
We present an on-line strategy that enables a mobile robot with vision to explore an unknown simple polygon. We prove that the resulting tour is less than 26.5 times as long as the shortest watchman tour that could be computed off-line. Our analysis is doubly founded on a novel geometric structure called the angle hull. This structure is presented in Part II of this paper [13].
We consider the exploration of random graphs. We give upper and lower bounds for the expected number of edges traversed during an exploration. This result implies a lower bound for the expected running time of a wide class of algorithms { e.g. Breadth-First-Search, Depth-First-Search, and algorithms to determine a minimum spanning tree or to solve the single source shortest paths problem in a w...
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