نتایج جستجو برای: aesthetic and entertainment

تعداد نتایج: 16829913  

2010
Madhuri Koushik Eun Jung Lee Laura Pieroni Emily Sun Chun-Wei Yeh

The goal of the project was to design an integrated system for the California Academy of Sciences that combined new technology with a social-networking based website to promote educational learning. Five mini-games were developed for the iPad and connected to a series of websites through a database. The use of new technology drew in users that would not have otherwise engaged in the experience....

2008
Nahyun Cho Rose Reis

Entertainment-education dramas can persuade because they show characters who change their behavior to improve their lives. Stories have unique power and nuance to describe people’s behavior and interactions, and their consequences. When audience members see that they could be in the same situation as the characters, stories can move them to change, too. E-E is particularly able to influence beh...

2007
Artur Lugmayr

Media are “[media] means effecting or conveying something such as (1) a surrounding or enveloping substance; or (2) a condition or environment in which something may function or flourish; or (3) mode of artistic expression or communication.” (Merriam-Webster, n.d.) In the case of ambient media, the humans’ natural environment becomes to the “enveloping media” as an environment in which content ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه علامه طباطبایی - دانشکده ادبیات و زبانهای خارجی 1389

اتخاذ اثر پست مدرنیسیتی فرا تاریخ به این منظور بوده است که این دو درام تاریخی را با ایده های موجود در راستای تاریخ نگاری پست مدرنیستی منطبق سازد. با ایجاد گسیختگی در روایت تاریخ، امر متعالی تاریخی بنا به هیدن وایت فراهم می آید که در هر دو نویسنده وجود داشته است. نظریات هیدن وایت در مورد اعمال ملاحظات زبانشناختی، ایدئولوژیکی و زیبایی شناختی در نگارش تاریخ توسط شیلر و بیلی در درام تاریخی شان اتخا...

2004
H. C. Andersen Niels Ole Bernsen Marcela Charfuelàn Andrea Corradini Laila Dybkjær Thomas Hansen Svend Kiilerich Mykola Kolodnytsky Dmytro Kupkin Manish Mehta

This paper describes the implemented first prototype of a domainoriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.

2013
Thomas Chatzidimitris Evangelia Kavakli Maria Economou Damianos Gavalas

The paper focuses on current practice regarding the application of mobile AR technologies for enabling learning in the context of cultural heritage. It also presents ARmuseum, an application developed for the Museum of Industrial Olive Oil Production in Lesvos (MBEL). Finally, it discusses a number of issues related to the evaluation of mobile AR applications for cultural institutions. Keywords...

2004
Christian Andersen Niels Ole Bernsen Laila Dybkjær Svend Kiilerich

This paper presents an analysis of data from a large-scale in-field Wizard of Oz simulation of a conversational domain-oriented edutainment system. The basic turn-level data are described and the 10 longest conversations are analysed in order to evaluate the theory of domain-oriented conversation underlying the design specification of the system.

Journal: :IOP conference series 2022

Abstract The global climate change bears impact on natural conditions. In extreme contexts, these changes can trigger disasters. To avoid or minimize a more severe impact, disaster mitigation efforts are needed. A publication media that is able to persuade and attract attention needed convey the public. Comics medium facilitate this. addition entertaining attracting from visual side, comics als...

2002
Jyri Huopaniemi

V Vi ir rt tu ua al l, , S Sy yn nt th he et ti ic c, , a an nd d E En nt te er rt ta ai in nm me en nt t A Au ud di io o

Journal: :Brazilian Journal of Science and Technology 2016

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید