نتایج جستجو برای: aesthetic and entertainment
تعداد نتایج: 16829913 فیلتر نتایج به سال:
The goal of the project was to design an integrated system for the California Academy of Sciences that combined new technology with a social-networking based website to promote educational learning. Five mini-games were developed for the iPad and connected to a series of websites through a database. The use of new technology drew in users that would not have otherwise engaged in the experience....
Entertainment-education dramas can persuade because they show characters who change their behavior to improve their lives. Stories have unique power and nuance to describe people’s behavior and interactions, and their consequences. When audience members see that they could be in the same situation as the characters, stories can move them to change, too. E-E is particularly able to influence beh...
Media are “[media] means effecting or conveying something such as (1) a surrounding or enveloping substance; or (2) a condition or environment in which something may function or flourish; or (3) mode of artistic expression or communication.” (Merriam-Webster, n.d.) In the case of ambient media, the humans’ natural environment becomes to the “enveloping media” as an environment in which content ...
اتخاذ اثر پست مدرنیسیتی فرا تاریخ به این منظور بوده است که این دو درام تاریخی را با ایده های موجود در راستای تاریخ نگاری پست مدرنیستی منطبق سازد. با ایجاد گسیختگی در روایت تاریخ، امر متعالی تاریخی بنا به هیدن وایت فراهم می آید که در هر دو نویسنده وجود داشته است. نظریات هیدن وایت در مورد اعمال ملاحظات زبانشناختی، ایدئولوژیکی و زیبایی شناختی در نگارش تاریخ توسط شیلر و بیلی در درام تاریخی شان اتخا...
This paper describes the implemented first prototype of a domainoriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.
The paper focuses on current practice regarding the application of mobile AR technologies for enabling learning in the context of cultural heritage. It also presents ARmuseum, an application developed for the Museum of Industrial Olive Oil Production in Lesvos (MBEL). Finally, it discusses a number of issues related to the evaluation of mobile AR applications for cultural institutions. Keywords...
This paper presents an analysis of data from a large-scale in-field Wizard of Oz simulation of a conversational domain-oriented edutainment system. The basic turn-level data are described and the 10 longest conversations are analysed in order to evaluate the theory of domain-oriented conversation underlying the design specification of the system.
Abstract The global climate change bears impact on natural conditions. In extreme contexts, these changes can trigger disasters. To avoid or minimize a more severe impact, disaster mitigation efforts are needed. A publication media that is able to persuade and attract attention needed convey the public. Comics medium facilitate this. addition entertaining attracting from visual side, comics als...
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