نتایج جستجو برای: well depth

تعداد نتایج: 1652594  

Journal: :Pattern Recognition Letters 2010
Tarkan Aydin Yusuf Sinan Akgül

Stereo correspondence is inherently an ill-posed problem, which is addressed by regularization methods. This paper introduces a novel stereo correspondence method that uses two synchronous interdependent optimizations. The regularization of the correspondence problem is done adaptively by considering the image segments and the intermediate disparity maps of the two optimizations. Our adaptive r...

2012
Bruno Macchiavello Camilo C. Dorea Edson M. Hung Gene Cheung Wai-tian Tan

Multiview video in “texture-plus-depth” format enables decoder to synthesize freely chosen intermediate views for enhanced visual experience. Nevertheless, transmission of multiple texture and depth maps over bandwidthconstrained and loss-prone networks is challenging, especially for conferencing applications with stringent deadlines. In this paper, we examine the problem of loss-resilient codi...

2006
Boris Lau Jochen Triesch

Following another person's gaze in order to achieve joint attention is an important skill in human social interactions. This work analyzes geometric aspects of the gaze following problem and proposes a learning-based computational model for the emergence of gaze following skills in infants. The model acquires advanced gaze following skills by learning associations between caregiver head poses a...

2012
Ji Won Lee Hee-Dong Kim Hak-Yeol Choi Sunghee Choi Heung-Kyu Lee

Depth-image-based rendering (DIBR) is a method to represent a stereoscopic content. The DIBR consists of a monoscopic center view and an associated per-pixel depth map. Using these two components and given depth condition from a user, the DIBR renders left and right views. The advantages of DIBR are numerous. The user can choose not only the monoscopic or stereoscopic view selectively, but also...

2013
Dogancan Temel Mohammed A. Aabed Mashhour Solh Ghassan Al-Regib

In this paper, we propose a method to extract depth from motion, texture and intensity. We first analyze the depth map to extract a set of depth cues. Then, based on these depth cues, we process the colored reference video, using texture, motion, luminance and chrominance content, to extract the depth map. The processing of each channel in the Y CRCB−color space is conducted separately. We test...

2007
Takahiko Horiuchi Fuminori Nohara Shoji Tominaga

This paper proposes a reversible algorithm to convert color images to gray images with keeping chroma and spatial resolution. K. Braun and R. L. de Queiroz proposed a color-to-gray mapping algorithm. The method can almost recover the original color, but it had theoretical problems that both chroma and spatial resolution deteriorated. Our algorithm succeeded to solve those problems by devising a...

Journal: :Real-Time Imaging 1998
Antonis A. Argyros Panos E. Trahanias Stelios C. Orphanoudakis

method is proposed for the visual detection of objects that move independently of the observer in a 3D dynamic environment. Many of the existing techniques for solving this Aproblem are based on 2D motion models, which is equivalent to assuming that all the objects in a scene are at a constant depth from the observer. Although such methods perform well if this assumption holds, they may give er...

2007
Emil Persson

With the introduction of the original Radeon the general rendering performance landscape changed significantly due to the revolutionary technology that is HyperZ. Today this technology has been upgraded, fine-tuned and improved in several generations and is now a general commodity that everyone expects to have. Yet it is sometimes not well understood or taken proper advantage of. Developing 3D ...

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