نتایج جستجو برای: virtual technology
تعداد نتایج: 595271 فیلتر نتایج به سال:
Giving invididual feedback to students in large programming courses is time consuming and in most cases not feasible. In order to provide students with feedback we introduce PABS, a tool for automated feedback generation for programming assignments on the Java virtual machine. PABS is a web application giving students the opportunity to submit an arbitrary number of solutions and receive automa...
Virtual software development projects have a greater reliance on technology than traditional co-located projects because of the need to leverage technology to facilitate or enhance communication among virtual team members. The goal of this research was to determine whether technology-related risks pose a greater risk to virtual projects than to traditional projects. Seven technology-related ris...
This paper presents a methodological proposal, which is focused on the task of rendering and manipulation of virtual objects via kinesthetic. Our project involves two key areas: Virtual Reality and Haptic Rendering. Virtual Reality is related to the creation of virtual environments, considering physical and virtual aspects, levels of immersion and interaction with the user. Haptic rendering is ...
In this paper, we developed a new haptic interface SPIDAR-G&G system to take advantage of the user's existing two hands skills for completing the continuous and compound task in a virtual world. A user cannot only manipulate the 3D objects with 6DOF translational and rotational motion by using the grip which located in the workspace of two frames, but also get the 6DOF force feedback, 3DOF for ...
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile based haptic feedback with gesture based input, thus becoming a two way conduit between the...
Abstract The presence of technology is inevitable several fields, including in fashion design. This paper identifies technology-based virtual fitting rooms. All types rooms were identified; offline, online, web-based, mobile-based. It has been found that some the most commonly used design involves such technologies as 2D design, 3D digital communication, e-commerce, internet-based, ICT-based, e...
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