نتایج جستجو برای: video observations
تعداد نتایج: 449565 فیلتر نتایج به سال:
The present study was designed to compare the effectiveness of video modeling with in vivo modeling for teaching developmental skills to children with autism. A multiple baseline design across five children and within child across the two modeling conditions (video and in vivo) and across tasks was used. Each child was presented two similar tasks from his or her curriculum; one task was used fo...
While face recognition (FR) from a single still image has been studied extensively [13], [57], FR based on a video sequence is an emerging topic, evidenced by the growing increase in the literature. It is predictable that with the ubiquity of video sequences, FR based on video sequences will become more and more popular. In this chapter, we also address FR based on a group of still images (also...
this study has aimed to investigate the effect ofthree-dimensional and two-dimensional video games on problem-solving styles ofstudents. statistic society in this study consisted of persian gulf universitystudents in 2016-2017 academic year. and after notification by theproclamation, 45 students were selected voluntarily. at first all 45 students,completed intelligence test and past the experie...
abstract the present study tried to investigate the effect of visual aids (films) on the development of the speech act of disagreement among iranian efl intermediate learners. to this end, the researcher selected 40 homogeneous intermediate learners based on their scores on oxford placement test. .the subjects then divided into control group and experimental group. both classes were tested by ...
Ad hoc networks are multi-hop wireless networks without a pre-installed infrastructure. Such networks are widely used in military applications and in emergency situations as they permit the establishment of a communication network at very short notice with a very low cost. Video is very sensitive for packet loss and wireless ad-hoc networks are error prone due to node mobility and weak links. H...
In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...
Video abstraction allows searching, browsing and evaluating videos only by accessing the useful contents. Most of the studies are using pixel domain, which requires the decoding process and needs more time and process consuming than compressed domain video abstraction. In this paper, we present a new video abstraction method in H.264/AVC compressed domain, AVAIF. The method is based on the norm...
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introduction: computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. in the present study, possible effects of the game fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (eeg) signals were evaluated in young male volunteers. methods: thirty two subjects ...
A current trend in video analysis research hypothesizes that a very large number of semantic concepts could provide a novel way to characterize, retrieve and understand video. These semantic concepts do not appear in isolatation to each other and thus it could be very useful to exploit the relationships between multiple semantic concepts to enhance the concept detection performance in video. In...
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