نتایج جستجو برای: texture synthesis

تعداد نتایج: 449273  

Journal: :CoRR 2017
V. Asha

Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic pattern extracted from the input textures using distance matching function. Local texture statistics is then analyzed against global texture statistics for no...

2016
V. Asha

Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic pattern extracted from the input textures using distance matching function. Local texture statistics is then analyzed against global texture statistics for no...

Journal: :Comput. Graph. Forum 2015
Alexandre Kaspar Boris Neubert Dani Lischinski Mark Pauly Johannes Kopf

The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of the visual characteristics of the exemplar texture, without introducing obvious repetitions or unnatural looking visual elements. While existin...

Journal: :ACM Transactions on Graphics 2005

2003
Jan Meseth Reinhard Klein

The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF data is currently not feasible, approximations of the six-dimensional BTF are used such that the amount of data is reduced and current graphics hardware can be exploited. While ...

2010
Nicolas Bonneel Michiel van de Panne Sylvain Lefebvre George Drettakis

Landscapes and other natural scenes are easy to photograph but difficult to model and render. We present a proxy-guided pipeline which allows for simple 3D proxy geometry to be rendered with the rich visual detail found in a suitably pre-annotated example image. This greatly simplifies the geometric modeling and texture mapping of such scenes. Our method renders at near-interactive rates and is...

2006
Woon Seung Yeo Jonathan Berger

Raster scanning is a technique for generating or recording a video image by means of a line-by-line sweep, tantamount to a data mapping scheme between one and two dimensional spaces. While this geometric structure has been widely used on many data transmission and storage systems as well as most video displaying and capturing devices, its application to audio related research or art is rare. In...

2005
Rupert Paget

In this paper we address the need to automatically texture 3D objects. The currently accepted approach is to submit the 3D object to a sophisticated 3D modelling package. Then with a lot of user know-how, correctly cut and parameterise the mesh so as to minimise the overall distortion. In the presented framework, this is completely automated, even the texture discontinuities across the mesh sea...

2016
Jin Zhao Chen Deyun

This paper proposed a new method for surface texture synthesis using improved selforganizing maps as the synthesis logic. The method will first loop map the sample image to the target surface until the surface is full filled, then construct a improved selforganizing maps model, in which use sample image as the input level and the target three-dimensional surface as out put level, to adjust the ...

2005
Petr Somol Michal Haindl

We propose a fast and adjustable sub-optimal path search algorithm for finding minimum error boundaries between overlapping images. The algorithm may serve as an efficient alternative to traditional slow path search algorithms like the dynamical programming. We use the algorithm in combination with novel adaptive blending to stitch image regions. The technique is then exploited in a framework f...

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