نتایج جستجو برای: playing approach
تعداد نتایج: 1318465 فیلتر نتایج به سال:
The work presented in this article is based upon a methodological approach for building Multi-Agent Systems specifications. The basic idea is to define such systems as a set of entities playing roles which have interactions between them. We present a mechanism for dynamic role-playing specification within a formal framework. The framework use a formalism which can express Multi-Agent Systems as...
the present study sought to examine whether a task-based approach could have an impact on raising awareness of collocations. moreover, it sought to investigate the facilitative role of consciousness-raising tasks of collocations in the communicative instances of use. to this end, 68 intermediate learners of english were selected via a placement test. the participants were taught with classroom ...
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game players like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games....
In this paper two external schema generation algorithms are presented. These algorithms are defined in the framework of the new external schema definition methodology for OODBs put forward in (Samos, 1995); they generate an external schema from a set of classes selected from those existing in an external schema definition repository. Their main characteristic is that they avoid the generation o...
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game players like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games....
The soft computing approach for gaming is different from the traditional one that exploits knowledge of the opening, middle, and endgame stages. It is aims to evolve efficiently some simple heuristics that can be created easily from the basic knowledge of the game. Integrating sphere knowledge into soft computation can enhance the performance of evolved algorithmic methodologies and quicken the...
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