نتایج جستجو برای: nurbs

تعداد نتایج: 1034  

2002
Kim Meng Liang Mandava Rajeswari Bee Ee Khoo

The representation, matching and analysis of objects of interest are of prime importance in shape-based retrieval systems. In the large image repositories, there arises a problem to find a set of images that are relevant to the user’s needs. This necessitates an effective retrieval approach that resembles the human capability to retrieving images that are relevant to a query from a database. Pe...

Journal: :مهندسی عمران فردوسی 0
بهروز حسنی حسین قاسم نژاد مقری سید مهدی توکلی

this article is devoted to the simultaneous optimization of shape and topology of shell structures. the optimum shape is obtained together with the optimum layout for the reinforcement layers at the both sides of the shell surface. to solve this problem the finite element method is employed. it is assumed that each element is comprised of a porous media with microscopic rectangular voids where ...

Journal: :Computer Methods in Applied Mechanics and Engineering 2013

2011
Ch. Heinrich R. Duvigneau

The objective of this work is to examine the potential of isogeometric methods in the context of multidisciplinary shape optimization. We introduce a shape optimization problem based on a coupled fluid-structure system, whose geometry is defined by NURBS (Non-Uniform Rational B-Spline) curves. This shape optimization problem is then solved by using either an isogeometric approach, or a classica...

Journal: :Journal of WSCG 2006
Sven Banisch Charles Albert Wüthrich

Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualization of trimmed NURBS models at interactive frame rates is of great interest for industry. To support modification and/or animation of such surfaces, a GPU-based trimming and tessellation algorithm has been developed recently. First, the NURBS is approximated with a bi-cubic hierarchy of Bézier p...

Journal: :Comput. Graph. Forum 2006
Alexander Greß Michael Guthe Reinhard Klein

Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or to convert higher level geometry to renderable primitives like NURBS or subdivision surfaces. These algorithms are realized as a per-frame operation and take advantage of the parallel processing power of the GPU. Unfo...

Journal: :Computer-Aided Design 2009
Pinghai Yang Xiaoping Qian

In this paper, a new shape modeling approach that can enable direct Boolean intersection between acquired and designed geometry without model conversion is presented. At its core is a new method that enables direct intersection and Boolean operations between designed geometry (objects bounded by NURBS and polygonal surfaces) and scanned geometry (objects represented by point cloud data). We use...

Journal: :IJIMR 2011
Yongmin Zhong

One of the most difficult problems in reverse engineering is the processing of unstructured data. NURBS (Non-uniform Rational B-splines) surfaces are a popular tool for surface modeling. However, they cannot be directly created from unstructured data, as they are defined on a four-sided domain with explicit parametric directions. Therefore, in reverse engineering, it is necessary to process uns...

Journal: :Computer Aided Geometric Design 2014
Thomas Takacs Bert Jüttler Otmar Scherzer

We consider isogeometric functions and their derivatives. Given a geometry mapping, which is defined by an n-dimensional NURBS patch in R, an isogeometric function is obtained by composing the inverse of the geometry mapping with a NURBS function in the parameter domain. Hence an isogeometric function can be represented by a NURBS parametrization of its graph. We take advantage of the projectiv...

Journal: :Journal of Computational and Applied Mathematics 2004

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