نتایج جستجو برای: its camera work and lighting

تعداد نتایج: 16931900  

Lighting plays a key role in night escapes of urban spaces, in a way that it can be effective in giving identity to them. By considering this importance and inexistence of a process for composing urban Lighting strategy made this study to be conducted by the objective of providing process for compilation of context-oriented lighting strategy in urban spaces. Reaching a suitable solution for Li...

2009
Ayan Chakrabarti Daniel Scharstein Todd E. Zickler

Images harvested from the Web are proving to be useful for many visual tasks, including recognition, geo-location, and three-dimensional reconstruction. These images are captured under a variety of lighting conditions by consumer-level digital cameras, and these cameras have color processing pipelines that are diverse, complex, and scenedependent. As a result, the color information contained in...

ژورنال: ارگونومی 2015
حاتمی, حسین, خداکریم, سهیلا, رنجبریان, محمد, غیبی, لیلا,

Introduction: Due to their long work hours at environments with poor lighting, carpet weavers are at a risk of developing certain eye diseases. Improving health conditions and safety in the workplace, in particular supplying good lighting to carpet weaving workshops as an important environmental factor, is crucial to the health of carpet weavers. Materials and Methods: The present desc...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه علامه طباطبایی 1390

abstract u.s. attack to afghanistan after 9/11 provided opportunities for us who tried to become the dominant power after collapse of ussr and bipolar world. thinkers like fukuyama believed american liberal democrats thought would be universally accepted without resistances. liberal democracy is the best and final model of governance; in this regard, united state has moral responsibilities for...

Journal: :Remote Sensing 2015
Matti T. Vaaja Matti Kurkela Juho-Pekka Virtanen Mikko Maksimainen Hannu Hyyppä Juha Hyyppä Eino Tetri

A novel approach to evaluating night-time road and street environment lighting conditions through 3D point clouds is presented. The combination of luminance imaging and 3D point cloud acquired with a terrestrial laser scanner was used for analyzing 3D luminance on the road surface. A calculation of the luminance (cd/m) was based on the RGB output values of a Nikon D800E digital still camera. Th...

Journal: :Journal of the Illuminating Engineering Institute of Japan 1985

Introduction: Substantive amount of work has been done in modeling and analyzing the scintillation camera system processes including positioning and image formation. The goal of this work is to develop a framework for analyzing performance of nonlinear positioning methods upon construction of a mathematical model of the system. In this study, the photodetector array counts are ...

2011
Christophe Lino Mathieu Chollet Marc Christie Rémi Ronfard

Generating interactive narratives as movies requires knowledge in cinematography (camera placement, framing, lighting) and film editing (cutting between cameras). We present a framework for generating a well-edited movie from interactively generated scene contents and cameras. Our system computes a sequence of shots by simultaneously choosing which camera to use, when to cut in and out of the s...

Journal: :Biomedical optics express 2015
Mayank Kumar Ashok Veeraraghavan Ashutosh Sabharwal

Vital signs such as pulse rate and breathing rate are currently measured using contact probes. But, non-contact methods for measuring vital signs are desirable both in hospital settings (e.g. in NICU) and for ubiquitous in-situ health tracking (e.g. on mobile phone and computers with webcams). Recently, camera-based non-contact vital sign monitoring have been shown to be feasible. However, came...

2015
Oliver Nalbach Tobias Ritschel Hans-Peter Seidel

Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat shading to a framebuffer – we demonstrate deep screen space and ambient occlusion volumes – to include indirect visibility. To this end we propose the bounced z-buffer: While...

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