نتایج جستجو برای: humanoid soccer playing robot
تعداد نتایج: 148384 فیلتر نتایج به سال:
In several realistic domains an agent’s behavior is composed of multiple interdependent skills. For example, consider a humanoid robot that must play soccer, as is the focus of this paper. In order to succeed, it is clear that the robot needs to walk quickly, turn sharply, and kick the ball far. However, these individual skills are ineffective if the robot falls down when switching from walking...
An open question in the area of social robot interaction is how to design test scenarios that on one hand provide the required complexity and on the other hand are still describable. The tabletop game Tangram has been selected as a test scenario for human-robot interaction. This paper describes how the required skills, to enable the humanoid robot ROMAN to play the game, have been ralized. Expe...
The game of soccer is one of the main focuses of the RoboCup competitions, being a fun and entertaining research environment for the development of autonomous multi-agent cooperative systems. For an autonomous robot to be able to play soccer, first it has to perceive the surrounding world and extract only the relevant information in the game context. Therefore, the vision system of a robotic so...
In this paper we discuss the applicability, potential benefits, open problems and expected contributions that an emerging set of self-modeling techniques might bring on the development of humanoid soccer robots. The idea is that robots might continuously generate, validate and adjust physical models of their sensorimotor interaction with the world. These models are exploited for adapting behavi...
Basic walking gaits are a common building block formany activities in humanoid robotics, such as robotic soccer. The nature of the walking surface itself also has a strong affect on an appropriate gait. Much work is currently underway in improving humanoid walking gaits by dealing with sloping, debris-filled, or otherwise unstable surfaces. Travel on slippery surfaces such as ice, for example, ...
This paper describes the RoboCup Humanoid League team NimbRo AdultSize of Rheinische Friedrich-Wilhelms-Universität Bonn, Germany, as required by the RoboCup qualification procedure for the competition held from the 27th of July to the 30th of July 2017 in Nagoya, Japan. Our team uses self-constructed robots for playing soccer. This paper describes the mechanical and electrical design of the ro...
This document describes the RoboCup Humanoid League team NimbRo TeenSize of Rheinische Friedrich-Wilhelms-Universität Bonn, Germany, as required by the qualification procedure for the competition to be held in Istanbul in July 2011. Our team uses self-constructed robots for playing soccer. The paper describes the mechanical and electrical design of the robots. It also covers the software used f...
This document describes the RoboCup Humanoid League KidSize team NimbRo of Albert-Ludwigs-University Freiburg, Germany, as required by the qualification procedure for the competition to be held in Bremen in June 2006. Our team uses self-constructed robots for playing soccer. The paper describes the mechanical and electrical design of the robots. It also covers the software used for perception, ...
This document describes the RoboCup Humanoid League team NimbRo TeenSize of Rheinische Friedrich-Wilhelms-Universität Bonn, Germany, as required by the RoboCup qualification procedure for the competition to be held in João Pessoa in July 2014. Our team uses self-constructed robots for playing soccer. This paper describes the mechanical and electrical design of the robots, covers the software us...
This document describes the RoboCup Humanoid League TeenSize team NimbRo Albert-Ludwigs-University Freiburg, Germany, as required by the qualification procedure for the competition to be held in Bremen in June 2006. Our team uses self-constructed robots for playing soccer. The paper describes the mechanical and electrical design of the robots. It also covers the software used for perception, be...
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