نتایج جستجو برای: guidance school students
تعداد نتایج: 583298 فیلتر نتایج به سال:
This study examines the patterns of use and potential impact of individualized, reflective guidance in an educational Multi-User Virtual Environment (MUVE). A guidance system embedded within a MUVE-based scientific inquiry curriculum was implemented with a sample of middle school students in an exploratory study investigating (a) whether access to the guidance system was associated with improve...
The aim of this study was to present a causal model to investigate the relationship between school emotion and academic motivation with career guidance by considering the mediating role of academic self-concept. The research method was a descriptive-correlational structural equation model. The statistical population included all first-grade high school students in Sanandaj, in the academic year...
There is an increasing amount of literature on how to analyze longitudinal data of complete social networks. Guidance on how to collect such data in schools, however, is both scant and desperately needed, because longitudinal social network analysis has high data requirements. Aiming to provide guidance for future data collection of school-based networks, we share our experiences gained in thre...
BACKGROUND A reversed gender pattern has been observed in the suicide rate in China compared to elsewhere. Like suicidal behaviour, non-suicidal self-injurious (NSSI) behaviour is a health-risk behaviour. We examined whether a reversed gender pattern existed in the prevalence of NSSI. METHODS Online literature databases were searched for English and Chinese articles on NSSI behaviours among t...
An antagonistic relationship is traditionally seen as existing between eco-education and technology, with conventional instructional approaches usually characterized by a commentator guiding students in field learning. Unfortunately, in this passive learning approach, the discovery of rich ecological resources in eco-environments to stimulate positive emotions and experiences is often condensed...
background: nowadays computer games are one of the main entertainments for children and adolescents. there are different results about positive and negative impacts of these games. the aim of this study was the survey of relationship between playing computer games and aggression in guidance school students of kermanshah city in 2012. methods: in this cross sectional study, 573 student selected ...
Comparing Anthropometric Characteristics of Normal Versus Scoliotic Girl Students in Guidance School
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