نتایج جستجو برای: game therapy
تعداد نتایج: 756881 فیلتر نتایج به سال:
background the present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. materials and methods this randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. playing a video computer game for children during the venipuncture procedures was the intervention for the ...
the quest for power has formed much of the world history especially in 20th and 21st centuries. oil (energy) particularly after industrial revolution has been a tool for conquest and power and has been transformed to a geopolitical issue. from a geopolitical point of view this has been the case for the last two centuries in central asia and caucasus. central asia and caucasus has always been...
in this paper, we use game theory to describe the emergence of self-organization and consequent pattern formation through communicative cooperation in bacillus subtilis colonies. the emergence of cooperative regime is modelled as an n-player assurance game, with the bacterial colonies as individual players. the game is played iteratively through cooperative communication, and mediated by exchan...
In this paper, we continue the study of the domination game in graphs introduced by Bre{v{s}}ar, Klav{v{z}}ar, and Rall. We study the paired-domination version of the domination game which adds a matching dimension to the game. This game is played on a graph $G$ by two players, named Dominator and Pairer. They alternately take turns choosing vertices of $G$ such that each vertex chosen by Domin...
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
Games can offer an entertaining alternative to repetitive tasks. In this paper, we propose the use of tangible interactive games for the repetitive training of upper limbs in the therapy of children with Cerebral Palsy (CP). We obtained promising results. The total of four created games succeeded in triggering all the to-be-trained movements properly and in a motivating and entertaining way. A ...
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