نتایج جستجو برای: game of skill

تعداد نتایج: 21179176  

Journal: :Games for health journal 2013
Jason Kahn Peter Ducharme Alexander Rotenberg Joseph Gonzalez-Heydrich

Emotional regulation is an important skill, and some children require extra support to develop that skill. To address this need, we have built an active biofeedback videogame and incorporated the game into a cognitive behavioral therapy. Our approach requires that players simultaneously attend to a demanding task and still maintain emotional control, forcing practice and skill building in both ...

Journal: :JCP 2007
Cristina Carmona David Bueno

An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games are usually successful in capturing pupils’ interest but sometimes fail to trigger learning. This paper briefly explains MITO, an educational game to teach Spanish orthography. The game is evaluated and authors look at the ...

Journal: :Taiikugaku kenkyu (Japan Journal of Physical Education, Health and Sport Sciences) 2014

2015
Joshua Shepherd

Common-sense folk psychology and mainstream philosophy of action agree about decisions: these are under an agent's direct control, and are thus intentional actions for which agents can be held responsible. I begin this paper by presenting a problem for this view. In short, since the content of the motivational attitudes that drive deliberation and decision remains open-ended until the moment of...

2004
Huajian Cai N. Sriram Anthony G. Greenwald Sam G. McFarland

McFarland and Crouch (2002) reported substantial positive correlations (a) between the Implicit Association Test (IAT) and response speed and (b) between IATs assessing racism or self-esteem and ostensibly unrelated control IATs. Using an IAT measure in millisecond-difference score format, they concluded that the IAT was confounded with general cognitive ability. A reanalysis of these data usin...

2015
Nicole C. Nelson

In the early 1990s, a set of new techniques for manipulating mouse DNA allowed researchers to 'knock out' specific genes and observe the effects of removing them on a live mouse. In animal behaviour genetics, questions about how to deploy these techniques to study the molecular basis of behaviour became quite controversial, with a number of key methodological issues dissecting the interdiscipli...

2016
Chang Hwa Joo Dong-Il Seo

The purpose of this study was to compare performance factors of youth soccer players according to position. A total of 101 high school soccer players were selected and were classified into goalkeeper (n=7), defense (n=37), midfield (n=39), and forward (n=18) positions. All subjects were subjected to the Wingate test for anaerobic capacity, shuttle run test for aerobic capacity, and pass, kick, ...

2009
George Konidaris Andrew Barto

We introduce skill chaining, a skill discovery method for continuous domains. Skill chaining produces chains of skills leading to a salient event—where salience can be defined simply as an end-of-task reward, or as a more sophisticated heuristic (e.g., an intrinsically interesting event (Singh et al., 2004)). The goal of each skill in the chain is to reach a state where its successor skill can ...

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

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