نتایج جستجو برای: game effects

تعداد نتایج: 1640252  

2007
Joseph Price Justin Wolfers

The NBA provides an intriguing place to test for taste-based discrimination: referees and players are involved in repeated interactions in a high-pressure setting with referees making the type of split-second decisions that might allow implicit racial biases to become evident. Moreover, the referees receive constant monitoring, and feedback on their performance. (Commissioner Stern has claimed ...

Journal: :JSW 2015
Dayan Shangguan Xintong Li

Under the background that traditional Chinese culture needs to be carried forward, the author of this paper, combined with Unity3D game engine, introduces a self-developing Chinese chess game based on Android mobile platform and discusses the basic structure and core mechanics of this game system. Technologies like data transmission in the LAN, Shader of Unity3D, and touch-screen control are ad...

2010
Diana Pérez-Marín Ismael Pascual-Nieto Susan Bull Lena Pareto

We describe a mathematics computer game for children designed to promote causal reasoning, choice-making, and other higher-order cognitive activities. The game consists of a choice-based board game, enhanced with a conversational, teachable agent, taught to play the game, by the child, through demonstrations and questions. Game design is motivated by causal reasoning theory and educational psyc...

2013
Peter Krátky

Personality has an impact on user’s behaviour in information systems, and adaptive systems that model these features can provide better user experience. Adding fun to the mix is making games even more intriguing objects of study. In our project we explore user profiling options of computer games by examining how game features and personality traits affect user (player) engagement and game play....

2015
Aaron Isaksen Andy Nealen

Game designers can use computer-aided game design methods to quantitatively compare player skill levels, different game variants, and learning rates, for the purpose of modeling how players will likely experience a game. We use Monte-Carlo simulation, hazard functions, and survival analysis to show how difficulty will quantitatively change throughout a game level as we vary skill, game paramete...

2006
Sheldon Andrews Javier Mora Jochen Lang Won Sook Lee

Modern haptic technology allows users to receive realistic kinesthetic and tactile cues in a computer generated environment. When applied to video games, it gives players a higher sense of immersion as well as new and interesting ways to interact with the game environment. In this paper, we present a game which acts as an experimental framework for assessing haptic effects in 3D games. In Hapti...

2015
Michael Lankes Stefan Wagner

Gaze input in the context of games proves to be an interesting and challenging field. One research area is the integration of gaze interaction into the game interface (diegetic/virtual approach) and its effects on players. In order to address this issue we conducted an experimental study consisting of two game prototypes with two variants (2D platformer/3D exploration game) focusing on presence...

2011
Kyusong Lee Soo-Ok Kweon Sungjin Lee Hyungjong Noh Jinsik Lee Jonghoon Lee Hae-Ri Kim Gary Geunbae Lee

This paper introduces a preliminary study on affective effects of Spoken Dialog-Based Language Learning Game (DB-LLG) currently under the development in our research group. DBLLG is an educational game designed for language learners to convey interactive conversations with in-game characters in interactive immersive environments, such as post office, library, shops, on the street, etc. Students...

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

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