نتایج جستجو برای: entertaining devices
تعداد نتایج: 201496 فیلتر نتایج به سال:
The task of entertaining people has, until very recently, been the exclusive domain of humans. However, recent work in the area of computational creativity, story generation, interactive storytelling, and autonomous believable agents suggests that AI may be used to create dynamic, interactive, and engaging real-time entertainment experiences. In this paper we consider the role of a novel techni...
The ChatterBox is an attempt to make use of the electronic “buzz” that exists in a modern workplace: the endless stream of emails, web pages, and electronic documents which fills the local ether(-net). The ChatterBox “listens” to this noise, transforms and recombines the texts in various ways, and presents the results in a public place. The goal is to provide a subtle reflection of the local ac...
In this paper, we present a set of serious games with vibrotactile feedback developed for upper extremity motor function rehabilitation. These games are part of a framework called SIERRA that stands for Post-Stroke Interactive and Entertaining Rehabilitation with ReActive objects. The framework uses Augmented Reality technology to provide natural exercise environment and motivating virtual obje...
The aim of the research is to examine effect game method made with entertaining educational materials on student's attitude towards science lesson and academic success. sample consists 30 (6th grade) students, consisting experimental control groups. was applied for three weeks, 12 hours in total. Mixed used study. Data collection tools "Attitude Scale Science", "Academic Achievement Test", "Stu...
acute fulminant myocarditis is a life-threatening inflammatory disease of the myocardium characterized by the rapid deterioration of the hemodynamic status of the affected individual. with prompt recognition and appropriate management, complete recovery of ventricular function is likely within a few weeks. we introduce a 28-year-old man with acute fulminant myocarditis, who experienced circulat...
background : iud is one of the safest and most widely used reversible methods of contraception. the purpose of this study was to determine iud survival and reasons for early discontinuation in bandar abbas, south of iran. methods: probability of iud continuation rate and factors associated with discontinuation were assessed in a historical cohort study of 400 women records from march 2002 to fe...
We developed an embodied interactive video game (EIVG) that is both educational and entertaining in the hope of using such system to explore the differences that exist in learning effectiveness between blended and pure digital learning. Apart from conducting experiments by having the children learned using the EIVG, we also involved teachers as part of the study helping us observe the emotional...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید