نتایج جستجو برای: educational games
تعداد نتایج: 214221 فیلتر نتایج به سال:
With the development of information technology, educational games have become an instructional tool to make students learn and can run on a variety of mobile terminal which can provide a more user-friendly environment for mobile learning. In this study, the authors search a lot of literature to understand educational games. Secondly, the authors put suggestions on game design and development fo...
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as psycho-pedagogical viewpoint, today’s educational games are at an early stage. Most products cannot compete with non-educational, commercial games and not with conventional educational software. Research must address...
The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly implemented in educational settings by educators. These...
The concept of intrinsic fantasy has been considered central to the aim of usefully applying the positive affect of computer games to learning. Games with intrinsic fantasy are defined as having “an integral and continuing relationship with the instructional content being presented”, and are claimed as “more interesting and more educational” than extrinsic fantasy games [1]. Studies of children...
This research-in-progress paper uses the grounded theory approach to understand user engagement in educational computer gaming. Twenty-one subjects who have experienced engagement with educational computer games were interviewed about their engaging experience with educational computer games. The preliminary results are presented in this paper, where they are conceptualized into three main cate...
The rapid development of the BlackBerry games industry and its development goals were not just for entertainment, but also used for educational of students interactively. Unfortunately the development of adaptive educational games on BlackBerry in Indonesian language that interesting and entertaining for learning process is very limited. This paper shows the research of development of novel ada...
Serious educational games have become a topic that has seen increased popularity in recent years. This article describes lessons learned and a framework for people interested in designing educational games. Although there are many critical components of a quality educational game, a nested model of 6 elements for educational game design is presented. These nested elements are grounded in resear...
In this proposal I describe a new kind of educational game architecture: the self-aware educational game. Instead of simply amplifying an educational game designer’s best guess at a teaching strategy, self-aware games will actively reason over uncertainty about how a subject should be taught, perform experiments, and meaningfully adapt to collected evidence on a global scale. Combining accepted...
Introduction: Due to the Attraction and enormous diversity of computer games, children and adolescents allocate a notable part of their time and energy to play these games. This necessitates the study of their Advantages and disadvantages. Therefore, the aim of this study was to represent the outcomes of playing computer games in the fourth grade students. Method: This is a qualitative and phe...
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