نتایج جستجو برای: dynamic game with complete information
تعداد نتایج: 9841377 فیلتر نتایج به سال:
This paper introduces measures of information for Bayesian analysis when the support of data distribution is truncated progressively. The focus is on the lifetime distributions where the support is truncated at the current age t>=0. Notions of uncertainty and information are presented and operationalized by Shannon entropy, Kullback-Leibler information, and mutual information. Dynamic updatings...
This paper discusses, in both continuous time and discrete time, the issue of certainty equivalence in two-player zero-sum stochastic differential/dynamic games when the players have access to state information through a common noisy measurement channel. For the discrete-time case, the channel is also allowed to fail sporadically according to an independent Bernoulli process, leading to intermi...
In this paper we study the effects of adding unmediated communication to static, finite games of complete and incomplete information. We characterize SU (G), the set of outcomes of a game G, that are induced by sequential equilibria of cheap talk extensions. A cheap talk extension of G is an extensive-form game in which players communicate before playing G. A reliable mediator is not available ...
Duopoly game theory is applied to the wood industrial markets (sawnwood and pulpwood markets) in the North of Iran. The Nash equilibrium and the dynamic properties of the system based on marginal adjustments are determined. The probability that the Nash equilibrium will be reached is almost zero. The dynamical properties of sawnwood and pulpwood prices derived via the duopoly game model are fou...
Is the underlying cognitive processes different when playing with an opponent whose game play is familiar to that of an unknown? This study filtered the advance cues extracted by expert and amateur players when paired with an opponent whose game play is familiar to that of an unknown opponent. Our data collected in a real-life naturalistic game play conditions suggests that at the beginning of ...
We formulate a formal framework in which we combine the theory of dynamic epistemic logic and the theory of games. In particular, we show how we can use tools of dynamic epistemic logic to reason about information change – and in particular, the effect of communication acts – in such a game of imperfect information. We show how this framework allows for the formulation of specific assumptions i...
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with incomplete information have recently been added as a new challenge for general game-playing systems. The only published solutions to this challenge are based on sampling complete information models. In doing so they ground all of the...
An exchange economy is modeled as a strategic market game with all pairwise markets available. Existence of noncooperative equilibria is proved. It is shown that if resources are distributed in a skewed manner, in equilibrium prices may not satisfy the no arbitrage condition. One round of trade even with all goods serving as money is not sufficient to provide enough liquidity for efftcient trad...
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