نتایج جستجو برای: developing immersive and without physical

تعداد نتایج: 16953210  

2006
Si-Jung Kim Denis Gračanin Woodrow W. Winchester Tae-Yong Kuc

Combining augmented reality (AR) environments with immersive virtual environments (VEs) can reduce interaction gaps and provide embodied interactions in distributed collaborative works. It can also provide many opportunities and degrees of freedom for collaboration in both real and virtual worlds. A gesture based AR environment provides variety of input and output modalities to networked and di...

2011
Albert Yu-Min Lin Alexandre Novo Philip P. Weber Gianfranco Morelli Dean Goodman Jürgen P. Schulze

The projection of multi-layered remote sensing and geophysical survey data into a 3D immersive virtual reality environment for noninvasive archaeological exploration is described. Topography, ultra-high resolution satellite imagery, magnetic, electromagnetic, and ground penetrating radar surveys of an archaeological site are visualized as a single data set within the six-sided (including floor)...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه مازندران 1387

vocabulary as a major component of language learning has been the object of numerous studies each of which has its own contribution to the field. finding the best way of learning the words deeply and extensively is the common objective of most of those studies. however, one effective way for achieving this goal is somehow neglected in the field. using a variety of activities such as games can r...

2009
Jeffrey Hole Jon Schull

For adults, immersive environments for collaboration and play are expensive computer-intensive novelties. For children, they are commonplace but computer-free: kindergarten classrooms and playgrounds. Kids know how to develop, and spontaneously learn from imaginary play. If children were provided with robust, intuitive, and inexpensive computer-enabled environments they would thrive, learn, and...

پایان نامه :وزارت بهداشت، درمان و آموزش پزشکی - دانشگاه علوم پزشکی و خدمات بهداشتی درمانی مشهد - دانشکده دندانپزشکی 1390

objective: the objective of this study was to investigate the invitro fluoride release of four new self-adhesive resin cements; set (sdi, australia), breeze (pentron, usa), embrace wetbond (pulpdent, usa), g-cem (gc, japan) and to assess the bonding performance of these self-adhesive resin cements for bonding of orthodontic brackets. materials and methods: for fluoride release experiment, six ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه صنعتی خواجه نصیرالدین طوسی - دانشکده برق و کامپیوتر 1391

in the area of automotive engineering there is a tendency to more electrification of power train. in this work control of an induction machine for the application of electric vehicle is investigated. through the changing operating point of the machine, adapting the rotor magnetization current seems to be useful to increase the machines efficiency. in the literature there are many approaches wh...

Journal: :Frontiers in virtual reality 2023

While immersive experiences mediated through near-eye displays are still a relatively immature medium, there millions of consumer devices in use. The level awareness the forms interface and media will vary enormously across potential audience. Users might own personal or encounter systems various venues. We introduce term competence to refer general practical knowledge skills that users accumul...

2013
Luciano Frizzera Geoffrey Rockwell

I would like to propose going beyond the tactile experience and extend the tangibility to other senses. Imagine a way to interact with an information environment and explore multiple layers of time and space. Spatial exploration is immersive and multidimensional. So, instead of using only a finger as input, the full body acts as pivot point to produce augmented realities, blending the cyberspac...

2000
Brett Stevens Jennifer Jerrams-Smith

Projection-augmented models are a type of non-immersive, coincident haptic and visual display that uses a physical model as a three dimensional screen for projected visual information. Supporting two sensory modalities consistently should create a strong sense of the object’s existence. However, conventional measures of presence have only been defined for displays that surround and isolate a us...

2016
Mohammad Abu-Alqumsan

Thanks to the rapid development of brain-computer interfaces (BCIs), users can control and communicate with external devices without performing a single muscle movement. BCIs allow this by detecting the control and communication signals directly at their source, i.e. the brain. This renders BCIs highly applicable in different domains and of special importance to users with physical impairments....

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