نتایج جستجو برای: deformable meshes
تعداد نتایج: 20619 فیلتر نتایج به سال:
Most present-day interactive paint applications lack the means of adequately capturing a user’s gestures and translating them into realistic and predictable strokes, despite the importance of such a mechanism. We present a novel brush design that adopts constrained energy optimization to deform the brush tuft according to the user’s input movement. It incorporates bidirectional paint transfer a...
This chapter starts with a brief introduction into model-based segmentation, explaining the basic concepts and different approaches. Subsequently, two segmentation approaches are presented in more detail: First, the method of deformable simplex meshes is described, explaining the special properties of the simplex mesh and the formulation of the internal forces. Common choices for image forces a...
We present a prototype software to virtually deploy pipeline ow diverting stents in intracranial vessels with aneurysms. The nal objective is to understand the biological and biomechanical mechanisms underlying the stent-induced clot formation within the aneurysm. The weaving pattern of the selected pipeline stent is described w.r.t. cylindrical coordinates. Patient-speci c 3D vascular geometry...
This application paper introduces a suite of enhancement techniques for visualizing seismic data. These techniques provide a better understanding of the underlying propagation process in the complex time-dependent seismic data. Traditional techniques using the accumulated displacement as a scalar or vector field for volume rendering fail to capture the dynamic frequency variations, which is ess...
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrahedral volume meshes providing more topological flexibility. In order to keep the representation consistent we apply adaptive subdivision schemes dynamically during the simulation. The detection of collisions between th...
A new approach for constructing deformable continuous medial models for anatomical structures is presented. Medial models describe geometrical objects by first specifying the skeleton of the object and then deriving the boundary surface corresponding to the skeleton. However, an arbitrary specification of a skeleton will not be "valid" unless a certain set of sufficient conditions is satisfied....
Realistic behavior of deformable objects is essential for many applications in computer graphics, engineering, or medicine. Typical techniques are either based on mass-springdamper models, boundary element methods, finite difference methods, or finite element methods. These methods either lack accuracy or are computationally very expensive. If accuracy is required FEM computations use adaptive ...
An algorithm is presented for the adaptive restructuring of meshes on evolving surfaces. The resolution of the relevant local length scale is maintained everywhere with prescribed accuracy through the minimization of an appropriate mesh energy function by a sequence of local restructuring operations. The resulting discretization depends on the instantaneous configuration of the surface but is i...
It is a common issue in solid deformation simulation that material models will collapse and even permanently invert. In this paper, we present an algorithm for finite element simulation of isotropic tetrahedral mesh that is capable of robustly restoring from inverted configuration to uninverted state in the deformation process. We perform singular value decomposition of deformation gradient to ...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipsoids. Muscles are deformable discretized cylinders lying between xed origins and insertions on speci c bones. Default rest muscle shapes can be used, or the rest muscle shape can be designed by the user with a small set...
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