نتایج جستجو برای: cartoons
تعداد نتایج: 977 فیلتر نتایج به سال:
Since their appearance, cartoons and their creators took interest in social and political facts and figures. Often a more direct witness than a text, cartoons were quickly transformed from their initial entertaining role, to a tool to attack oppressors and reveal social injustices. To easily communicate with their public, they had to share the same codes and experiences that lived their audienc...
The use of language and images in the media may have a strong effect on people’s political cognition. In this regard, conspiracy theories misinformation about COVID-19 vaccine can lead to reluctant uptake even among medical staff. two experiments, article tests hypothesis that public’s willingness get vaccinated against novel coronavirus depends framings they are presented with. Two hundred thi...
This study, which was done in Kenema City, Sierra Leone, examined the influence of cartoons on children’s English Language use and development. It suggests that children watch and, as a result, they are able to learn vocabulary or new words through television, newspapers, magazines, books. The study also revealed interested toys costumes; lessons about “Love” “Honesty,”; from common channels su...
We present a new approach for classifying mpeg-2 video sequences as ‘cartoon’ or ‘non-cartoon’ by analyzing specific color, texture and motion features of consecutive frames in real-time. This is part of the well-known videogenre-classification problem, where popular TVbroadcast genres like cartoon, commercial, music, news and sports are studied. Such applications have also been discussed in th...
The terror attack on the French satirical magazine Charlie Hebdo in January 2015 serves to explore the role of religion and secularism in mediated public spheres. We argue that deliberative theory, including its recent criticisms and extensions, helps navigate normative dilemmas presented by the attacks. From a deliberative perspective, journalists should reprint Charlie cartoons that are perce...
This paper presents a new approach to improve the phonemebased lipsync process. The lipsync process is a module in the animation production pipelines of 2D and 3D cartoons. It consists in generating the mouth positions of a cartoon character from dialogue recorded by an actor. The result is a sequence of time markers which indicate the series of mouth shapes to be drawn. We propose to speed up ...
We introduce a novel colorization framework for old black-and-white cartoons which has been originally produced by a cel or paper based technology. In this case the dynamic part of the scene is represented by a set of outlined homogeneous regions that superimpose static background. To reduce a large amount of manual intervention we combine unsupervised image segmentation, background reconstruct...
Video games have been created about political and social issues since the early days of the medium. In recent years, many developers are rapidly creating and releasing games in response to current events. These games are being referred to as newsgames. With an increasing number of people citing the internet as their primary news source, it would appear that newsgames could become an important p...
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