نتایج جستجو برای: and revelation

تعداد نتایج: 16827537  

Journal: :Pastoral Liturgy 2021

2009
William J. Martin Susan Stebbing

“Objective” is a term applied to outward things, in contrast to “subjective,” used to denote those things that belong to the conscious life. Thus whatever is considered as independent of the perceiving and reasoning self is “objective,” whereas all that belongs to the conscious life is termed “subjective.” We speak of a thing as having “objective reality,” that is, it is an object of perception...

ژورنال: مطالعات تفسیری 2019
Safari, Ali , Shariat Naseri, Zohre ,

Two verses of the Holy Qur'an imply the hastening of the Prophet Muhammad (pbuh) at the time of revelation. There is also another verse that completes the implication of those two verses. The present paper mainly deals with the question of the nature and reason for hastening and the implications of the expressions indicating it in the verses on hastening. The answer is obtained from the connect...

Journal: :Medieval Feminist Forum 2019

Journal: :Systems & Control Letters 2022

This paper studies a Stackelberg game wherein sender (leader) attempts to shape the information of less informed receiver (follower) who in turn takes an action that determines payoff for both players. The chooses signals maximize its own utility function while aims ascertain value source is privately known sender. It well such sender–receiver games admit vast number equilibria and not all from...

Journal: :CoRR 2016
Jason D. Hartline Samuel Taggart

We consider mechanism design and redesign for markets like Internet advertising where many frequent, small transactions are organized by a principal. Mechanisms for these markets rarely have truthtelling equilibria. We identify a family of winner-pays-bid mechanisms for such markets that exhibit three properties. First, equilibria in these mechanisms are simple. Second, the mechanisms’ paramete...

2018

The strategic interactions among the designer of a mechanism and its participants can be modeled as a multi-stage game. The designer moves first by selecting a mechanism. The participants observe the mechanism, and move thereafter. For ease of exposition, we restrict our present attention to a two-stage game, in which the participants play a simultaneous-move (i.e., one-shot) game in the second...

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