نتایج جستجو برای: analysis content
تعداد نتایج: 3128621 فیلتر نتایج به سال:
The supervision of people in special circumstances, having as their purpose detecting risk situations, is an area which has many applications. In this context we are interested, in this paper, the problems of driver drowsiness detection based on video analysis. We describe a new approach to detect reduced alertness automatically, to prevent the driver. Unlike many other works, our noninvasively...
This is an overview of the three installations Hoppsa Universum, CLOSE and Flying Carpet. They were all designed as choreographed sound and music installations controlled by the visitors movements. The perspective is from an artistic goal/vision intention in combination with the technical challenges and possibilities. All three installations were realized with video cameras in the ceiling regis...
Although graspable interfaces are often developed as support for cooperative (design) activities, there is still little research on cooperative use aspects. This paper explains the concept of graspable interfaces and analyses their potential as tool for cooperative design. It presents a theory on positive effects of graspable media on cooperation and supporting evidence. After examining effects...
This paper discuses the use of video analysis software and computer generated animations for student activities. The use of artificial video affords the opportunity for students study phenomena for which a real video may not be easy or even possible to procure, using analysis software with which the students are already familiar. We will present three example activities: two lab activity "add o...
This paper presents a new model for trajectories in video sequences using mixtures of motion fields. Each field is described by a simple parametric model with only a few parameters. We show that, despite the simplicity of the motion fields, the overall model is able to generate complex trajectories occuring in video analysis.
In this paper a collaborative music game for two pen tablets is studied in order to see how two people with no professional music background negotiated musical improvisation. In an initial study of what it is that constitutes play fluency in improvisation, a music game has been designed and evaluated through video analysis: A qualitative view of mutual action describes the social context of mus...
Topics describe the main issue discussed in an article, for example: Does article deal with politics, economics or sports? Field of application/theoretical foundation: In context “Agenda Setting”, studies analyze which issues are on public agenda. “News Values”, may why some topics more prominently covered than others. References/combination other methods data collection: Many combine manual in...
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