نتایج جستجو برای: adaptive game

تعداد نتایج: 301095  

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

Journal: :Games and Economic Behavior 2003
Amnon Rapoport William E. Stein James E. Parco Thomas E. Nicholas

The two-person centipede game is one of the most celebrated paradoxes of backward induction in complete information extensive form games. An experimental investigation of a three-person centipede game shows that the paradoxical results are strongly affected by the size of the stakes. When the number of players in the game is increased from two to three and the game is played for unusually high ...

2018
Gábor Orosz Ágnes Zsila Robert J. Vallerand Beáta Böthe

In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokémon Go playing motives, passion, and impulsivity. A total of 621 Pokémon Go p...

2017
Kunwoo Park Meeyoung Cha Haewoon Kwak Kuan-Ta Chen

Retaining players over an extended period of time is a longstanding challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous studies have looked at the retention problem from a snapshot view. This study, by analyzing in-game ...

Journal: :Journal of theoretical biology 2001
K M Page M A Nowak

Adaptive dynamics describes the evolution of games where the strategies are continuous functions of some parameters. The standard adaptive dynamics framework assumes that the population is homogeneous at any one time. Differential equations point to the direction of the mutant that has maximum payoff against the resident population. The population then moves towards this mutant. The standard ad...

2012
Marieke Peeters Karel van den Bosch Mark A. Neerincx

Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the challenges posed in adaptive game design. Additionally, th...

2004
Thiagarajan Sivanadyan

The minority game is relevant to current large scale information systems (such as the internet) as a model of the distributed nature of decision making in situations where agents must compete for a finite resource, e.g., bandwidth. This thesis reviews the minority game and discusses a “socially” optimal adaptive solution using a adaptive mixed strategy (i.e., stochastic) approach and a partial ...

2006
Guido te Brake Tjerk de Greef Jasper Lindenberg Jouke Rypkema Nanja Smets

In dynamic settings, user interfaces can provide more optimal support if they adapt to the context of use. Providing adaptive user interfaces to first responders may therefore be fruitful. A cognitive engineering method that incorporates development iterations in both a simulated and a real-world environment is used to develop new adaptive concepts. In a simulated 3D-world, created with the Unr...

2016
J A Anguera A N Brandes-Aitken C E Rolle S N Skinner S S Desai J D Bower W E Martucci W K Chung E H Sherr E J Marco

Assessing cognitive abilities in children is challenging for two primary reasons: lack of testing engagement can lead to low testing sensitivity and inherent performance variability. Here we sought to explore whether an engaging, adaptive digital cognitive platform built to look and feel like a video game would reliably measure attention-based abilities in children with and without neurodevelop...

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