نتایج جستجو برای: virtual identity
تعداد نتایج: 263724 فیلتر نتایج به سال:
This paper examines the relationship between virtual identity and virtual consumption in Second Life. More specifically, we investigate the tendency to link the virtual world to reality through the concept of identity, and explore the role consumption and business endeavors play in this process. Information was obtained from comments posted on four Second Life forums, focusing on the general th...
Introduction Virtual Particles "Metric" Particles Particles and the Spacetime Metric The Weak Force Mechanism Leptons and "Identity" Charge Neutrinos The "W" IVB Mechanism Links and References
Virtual agents are traditionally constrained in their embodiment, as they are restricted to one form of body. We propose allowing them to change their embodiment in order to expand their capabilities. This presents users with a number of difficulties in maintaining the identity of the agents, but these can be overcome by using identity cues, certain features that remain constant across embodime...
along with the advent of recent communicative technologies, new cyber social networks have been emerged as the most influential line of interaction. this is a new world free from many of constraints and limitations of the physical world. it lacks weather, gravity, and geographical features; therefore it does not require addressing many of structures and necessities of the real world. in the vir...
Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they offer exciting new opportunities to question taken-for-granted, supposedly naturally-occurring binaries such as subject/objects, human/non-human, and reality/fantasy and to explore computer-mediated work and play in ways that do not rely on a priori boundaries between people and technology, online...
Research on social identity contingencies suggests that situational cues, such as a numerical representation of social identities in a given social environment, can trigger identity-associated threat for individuals whose social identity is marginalized. Given that popular virtual worlds (e.g., Second Life [SL]) are often criticized for White-avatar dominance or White bias, we examined the psyc...
Recent experience has demonstrated that the development prospects of ethnocultures have been decreasing without a proper transformative leap forward in digitalization ethnocultural space; identity tends to get lost against backdrop mainstream culture taken place virtual environment. This work attempts define degree integration Mari into Internet and influence its on identity. A systems analysis...
Virtual Learning Environments (VLEs) allow students and teachers to have multiple levels of engagement in educational, mental and social spaces. It is supported that the socially alive presence of individuals and the educational effectiveness that is being expected of the overall experience is being affected by a) the virtual identity concept, b) a minimum set of functional requirements related...
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