نتایج جستجو برای: virtual 3d worlds

تعداد نتایج: 334221  

1999
Robert W. Lindeman John L. Sibert James K. Hahn

The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel approaches to allow us to work effectively in three dimensions. While some researchers have called for revolutionary interfaces for these new environments, devoid of two-dimensional (2D) desktop widgets, others have ta...

Journal: :International Journal of Information and Education Technology 2014

2010
Patrícia Fernandes Célia Ferreira António Cunha Leonel Morgado

The Second Life platform unites various technologies: 3D virtual environments, virtual reality, Internet connection between participants and the possibility of customization of the three-dimensional content. It is a virtual collaborative environment that allows users to explore digital worlds and interact with others in real time. Increasingly, new peripherals to interact with virtual environme...

2010
Ruben Michaël Smelik Tim Tutenel Klaas Jan de Kraker Rafael Bidarra

Procedural modelling is an attractive alternative to cut down the costs of manual content creation for virtual worlds. We discuss our declarative modelling approach to the creation of 3D virtual worlds, which integrates a variety of procedural techniques in order to enable a non-specialist user to interactively create a complete 3D virtual world in minutes. In particular, we introduce procedura...

Journal: :J. UCS 2012
María Blanca Ibáñez David Maroto José Jesús García Rueda Derick Leony Carlos Delgado Kloos

3D virtual worlds are recognized as collaborative learning environments. However, the underlying technology is not sufficiently mature and the virtual worlds look cartoonish, unlinked to reality. Thus, it is important to enrich them with elements from the real world to enhance student engagement in learning activities. Our approach is to build learning environments where participants can either...

2010
Yesha Sivan

The goal of this paper is to define the field of “Real Virtual Worlds,” and to reveal its potential through visions in virtual Physical Therapy, Schools, Concerts, Shopping and Races. It is my assumption that the field of Real Virtual Worlds is destined to become a major force in 5-10 years. Much like the Internet, Real Virtual Worlds, will change, enhance, but inevitably sometimes hamper how w...

2011
Chang Liu Sertac Ozercan

Game-like three-dimensional (3D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multidisciplinary team of computer scientists, educators, and financial experts developed a youth-oriented financial literacy education game in the Second Life 3D online virtual world. This paper...

2009
Tobias Bäuerle Michael Sonnenfroh Peter Schulthess

The “Wissenheim Worlds” project provides an interactive virtual 3D world initially designed to host educational material for computer science students. All participants are represented as avatars and perceive a rich multimedia experience. This includes animated lecture material, interactive content, meeting opportunities, games and fun. The current aim of the project is to present the often ver...

2004
Anton Bogdanovych Helmut Berger Simeon Simoff Carles Sierra

In this paper we propose the use of Virtual Worlds as a 3D social interface for Electronic Institutions. It is shown how the two metaphors, Virtual Worlds and Electronic Institutions are combined into a single metaphor, 3D Electronic Institutions, while retaining the features and advantages of both. Its essence is to open Electronic Institutions to human users. The strong methodology and powerf...

2007
José L. Fuertes Ángel Lucas González Gonzalo Mariscal Carlos Ruiz

Thanks to the technological advances in the last ten years, the recreation of 3D virtual worlds is becoming increasingly popular in several application fields. Desktop virtual reality is one of the best ways of reaching a good number of users through this technology. With the aim of improving the development of desktop virtual reality applications and increasing the relevance of the virtual exp...

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