نتایج جستجو برای: video art

تعداد نتایج: 341915  

2017
N. Satish Kumar Satish Kumar

This paper proposed and developed hybrid approach for extraction of key-frames from video sequences from stationary camera. This method first uses histogram difference to extract the candidate key frames from the video sequences, later using Background subtraction algorithm (Mixture of Gaussian) was used to fine tune the final key frames from the video sequences. This developed approach show co...

2015
Noreen Imran Boon-Chong Seet A. C. M. Fong

Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian-Wolf and Wyner-Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunitie...

2017
Daniel Kang John Emmons Firas Abuzaid Peter Bailis Matei Zaharia

Recent advances in computer vision—in the form of deep neural networks—have made it possible to query increasing volumes of video data with high accuracy. However, neural network inference is computationally expensive at scale: applying a state-of-the-art object detector in real time (i.e., 30+ frames per second) to a single video requires a $4000 GPU. In response, we present NOSCOPE, a system ...

Data transmission security has become an extremely important field of research. Steganography is an art of hiding information in image, audio and video files in a way that would meet the security requirements in the form of overt or covert. In this study, we propose a new hybrid steganography technique for color images that hide secret messages in the frequency domain of a cover image's blu...

Journal: :CoRR 2017
Michel Melo Silva Washington Luis Souza Ramos Felipe Cadar Chamone João Pedro Klock Ferreira Mario Fernando Montenegro Campos Erickson Rangel do Nascimento

The emergence of low-cost high-quality personal wearable cameras combined with the increasing storage capacity of video-sharing websites have evoked a growing interest in first-person videos, since most videos are composed of longrunning unedited streams which are usually tedious and unpleasant to watch. State-of-the-art semantic fast-forward methods currently face the challenge of providing an...

2013
Abir Al Hajri Gregor Miller Sidney S. Fels Matthew Fong

We describe a new video interface based on a recorded personal navigation history which provides simple mechanisms to quickly find and watch previously viewed intervals, highlight segments of video the user found interesting and support other video tasks such as crowd-sourced video popularity measures and consumer-level video editing. Our novel history interface lets users find previously viewe...

2002
Viviane Gal Cécile Le Prado Stéphane Natkin Liliana Vega

This paper is a survey of the process and technology used for video games and tackles the problem of writing them. The first part of the paper addresses the general state of the art in the design of video games : market and technology constraints, production process. The second part is devoted to the writing of games practices and technology constraints.

2000
Michael Gleicher James Masanz

Videographers have developed an art of conveying events in video. Through choices made in cinematography, editing, and post-processing, effective video presentations can be created from events recorded with little or no intrusion. In this paper, we explore systems that bring videography to situations where cost or time issues preclude application of the art. Our goal is to develop virtual video...

2001
M. Feil

We discuss parallel algorithms for wavelet-based image and video coding. After reviewing fundamentals of the parallel discrete wavelet transform we cover the parallelization of two state-of-the-art compression schemes: a C++ 3-D SPIHT video codec and a JAVA JPEG-2000 implementation.

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