نتایج جستجو برای: running and free games
تعداد نتایج: 16913099 فیلتر نتایج به سال:
PURPOSE Sixteen elite female handball players were studied to examine the effects of an entire season on anthropometric characteristics, physical fitness, and throwing velocity. METHODS One-repetition-maximum bench press (1RMBP), jumping explosive strength, power-load relationship of the leg and arm extensor muscles, 5- and 15-m sprint running time, endurance running, and handball throwing ve...
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria – a strengthening of Nash equilibrium to resilience against coalitional deviations. In this paper, we study the computational complexity of pure Nash and strong equilibria in these games. We provide a generic centralized algorithm to compute stro...
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...
Background: This study aimed to investigate and compare the social skills of students addicted to computer games with normal students. The dependent variable in the present study is the social skills. Methods: The study population included all the students in the second grade of public secondary school in the city of Isfahan at the educational year of 2009-2010. The sample size included 564 stu...
the goal of this research was to study the best ways to revival and promotion of traditional games in iran and introducing a suitable model for tourism development. the instrument of this research was a researcher made questionnaire which its face and content reliability was approved based on experts’ opinions and construct validity was approved using exploratory factor analysis. in addition, a...
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents. This research aimed at comparing the amount of time spent on computer games and aggressive behavior in male middle school students of Tehran. Materials and Methods: This study had a desc...
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
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