نتایج جستجو برای: robocup
تعداد نتایج: 1688 فیلتر نتایج به سال:
In this paper, we describe the GMD-Robots. These robots will be presented at the RoboCup 1999. RoboCup is the robot world cup soccer games and conferences. It offers the opportunity to examine a wide range of technologies in different research areas. RoboCup is a task for a team of multiple moving robots in a dynamic environment. In order for a robot team to actually perform a soccer game vario...
We describe our experiences using the RoboCup soccerserver simulator and Biter, our own agent platform, for the teaching of a graduate multiagent systems’ class. The RoboCup simulator and Biter are both described. We argue that the combination of RoboCup and Biter forms an effective platform for the teaching of multiagent systems and the distributed mindset. Results from three semesters using t...
RoboCup 2003, the seventh RoboCup Competition and Conference, took place between July the 2nd and July the 11th 2003 in Padua (Italy). The teams had three full days to setup their robots. The competitions were held in the new pavilion n7 of the Fair of Padua (Fig. 1). Several scientific events in the field of Robotics and Artificial Intelligence were held in parallel to the competitions. The Ro...
RoboCup Junior (Jr) is a division of the international RoboCup initiative. It involves children participating in various competitive and cooperative robot challenges. Experience at three international venues shows that these challenges generate great excitement and interest from both children and adults. We question whether there is any educational value in these challenges, and this report pre...
In 2008, UT Austin Villa entered a team in the first Nao competition of the Standard Platform League of the RoboCup competition. The team had previous experience in RoboCup in the Aibo leagues. Using this past experience, the team developed an entirely new codebase for the Nao. In 2009, UT Austin combined forces with Texas Tech University, to form TT-UT Austin Villa. TT-UT Austin Villa won the ...
The RoboCup Simulator League provides an excellent platform for research on swarm computing. Our research focuses on group behaviors emerge from collections of actors making decisions based on local information. Our RoboCup simulator team is designed around an architecture for experimenting with behavioral primitives defined over groups and mechanisms for combining those behaviors.
The RoboCup Rescue Simulation league has been a part of RoboCup since 2001. Starting in March 2009 a major overhaul of the platform’s features has been conducted. We present a summary of the platform, major improvements in the last 12 months, and a demonstration of the new platform highlighting it’s new interactive features.
“Football is a very simple game. For 90 minutes, 22 men go running after the ball, and at the end, the Germans win.” Although the game is simple, analyzing it can be hard. Just what makes one team better than another? How much difference do tactics make? Is there really such a thing as a “lucky win”? Here, we try to answer these questions in the context of RoboCup. We take the giant set of log ...
R oboCup was created in 1996 by a group of Japanese, American, and European artificial intelligence and robotics researchers with a formidable, visionary long-term challenge: By 2050 a team of robot soccer players will beat the human World Cup champion team. At that time — the mid 1990s — there were very few effective mobile robots, and the Honda P2 humanoid robot had just been presented to the...
We describe the motivations, research issues, current results, and future directions of The Ulm Sparrows, a project that aims at the design and implementation of a team of robotic soccer players. The RoboCup challenge was proposed by Kitano et al..1] in order to revive research in AI and to provide the eld with a new long-range research challenge. Creating a powerful team of skilled robotic soc...
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