نتایج جستجو برای: postorder traversal

تعداد نتایج: 4218  

2014
Sean Keely

We propose a high performance, GPU integrated, hardware ray tracing system. We present and make use of a new analysis of ray traversal in axis aligned bounding volume hierarchies. This analysis enables compact traversal hardware through the use of reduced precision arithmetic. We also propose a new cache based technique for scheduling ray traversal. With the addition of our compact fixed functi...

2001
Mitchell Wand Karl Lieberherr

Traversal through object graphs is needed for many programming tasks. We show how this task may be specified declaratively at a high level of abstraction, and we give a simple and intuitive semantics for such specifications. The semantics, while intuitive, requires existential quantification over all object graphs to represent the fact that during traversal we have only local knowledge of the g...

Journal: :International journal of engineering and advanced technology 2022

We have proposed a novel way of symmetric encryption utilizing interleaving salting, Binary Tree traversal, and an Artificial Neural Network in sequential manner. presented the use as invertible(reversible) mathematical function so that decryption encrypted output may be possible. Knowledge pipeline, salt, neural network weights is required for decryption. As same set values decryption, our app...

2016
H. Haverkort

In the field of numerical simulation, a multi-scale grid and its traversal can have a huge impact on the cache-efficiency of the calculations performed. We present the Haverkort element traversal and refinement scheme which is based on the bisection of 8-reptile tetrahedra. We developed a stack-assignment scheme that allows the Haverkort traversal to use stacks for storing the input data, the o...

2001
Martin Hirzel Amer Diwan Antony L. Hosking

The effectiveness of garbage collectors and leak detectors in identifying dead objects depends on the “accuracy” of their reachability traversal. Accuracy has two orthogonal dimensions: (i) whether the reachability traversal can distinguish between pointers and non-pointers (type accuracy), and (ii) whether the reachability traversal can identify memory locations that will be dereferenced in th...

Journal: :Comput. Graph. Forum 2014
Attila T. Áfra László Szirmay-Kalos

Stackless traversal algorithms for ray tracing acceleration structures require significantly less storage per ray than ordinary stack-based ones. This advantage is important for massively parallel rendering methods, where there are many rays in flight. On SIMD architectures, a commonly used acceleration structure is the multi bounding volume hierarchy (MBVH), which has multiple bounding boxes p...

2003

Abstract Real-time applications such as streaming media and voice require encryption algorithms that do not propagate errors and support fast encryption on small blocks. Since IP packets are delivered out-of-order in routed networks it is difficult to synchronize the source and the destination, therefore requiring encryption algorithms to support out-of-order generation of key stream. In this p...

2008
Sumant Tambe Aniruddha Gokhale

A common challenge in processing large domain-specific models and in-memory object structures (e.g., complex XML documents) is writing traversals and queries on them. Object-oriented (OO) designs, particularly those based on the Visitor pattern, are commonly used for developing traversals. However, such OO designs limit the reusability and independent evolution of visitation actions (i.e., the ...

2010
M. Komu

This document specifies extensions to the Host Identity Protocol (HIP) to facilitate Network Address Translator (NAT) traversal. The extensions are based on the use of the Interactive Connectivity Establishment (ICE) methodology to discover a working path between two end-hosts, and on standard techniques for encapsulating Encapsulating Security Payload (ESP) packets within the User Datagram Pro...

Journal: :Comput. Graph. Forum 2017
Arsène Pérard-Gayot Javor Kalojanov Philipp Slusallek

We present a spatial index structure to accelerate ray tracing on GPUs. It is a flat, non-hierarchical spatial subdivision of the scene into axis aligned cells of varying size. In order to construct it, we first nest an octree into each cell of a uniform grid. We then apply two optimization passes to increase ray traversal performance: First, we reduce the expected cost for ray traversal by mer...

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