نتایج جستجو برای: play theory
تعداد نتایج: 1060697 فیلتر نتایج به سال:
I explain a method to learn to achieve goals in games. In very complex games, such as the game of Go, a search intensive approach is intractable. A knowledge intensive approach is best suited. I represent knowledge using the combinatorial game theory and first order logic. I give a method to learn to predict the consequences of some moves. Each rule is learned using a single example, by explain...
Many previous works on quantum games are based on maximally entangled states. In this Letter, we investigate the correlations between entanglement and quantum games. For the particular case of the quantum prisoners’ dilemma, the property of the game changes fascinatingly with the variation of entanglement of the game’s state. 2001 Published by Elsevier Science B.V.
In order to apply game theory to interactions among people, one needs to know what game people are playing, and to know what game people are playing, one needs to know their preferences. If the individuals care only about their own material payoff, it may be easy to know their preferences. But other things matter to people, and to apply or test game theory, some account of what those other thin...
We show that the Bagger-Lambert theory of multiple M2-branes fits into the general construction of maximally supersymmetric gauge theories using the embedding tensor technique. We apply the embedding tensor technique in order to systematically obtain the consistent gaugings of N = 8 superconformal theories in 2 + 1 dimensions. This leads to the Bagger-Lambert theory, with the embedding tensor p...
The rainbow game domination subdivision number of a graph G is defined by the following game. Two players D and A, D playing first, alternately mark or subdivide an edge of G which is not yet marked nor subdivided. The game ends when all the edges of G are marked or subdivided and results in a new graph G′. The purpose of D is to minimize the 2-rainbow dominating number γr2(G ′) of G′ while A t...
The concept of regret is designed for the long-term interaction of multiple agents. However, most concepts of regret do not consider even the short-term consequences of an agent’s actions: e.g., how other agents may be “nice” to you tomorrow if you are “nice” to them today. For instance, an agent that always defects while playing the Prisoner’s Dilemma will never have any swap or external regre...
This report summarizes the latest experimental results on radiative and electroweak rare B meson decays. These rare decay processes proceed through the Flavor-Changing-Neutral-Current processes, and thus are sensitive to the postulated new particles in the theories beyond the Standard Model. Experiments at e + e − colliders, Belle, BaBar and CLEO, have been playing the dominant role, while the ...
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