نتایج جستجو برای: narrative intelligence
تعداد نتایج: 144501 فیلتر نتایج به سال:
An interactive narrative is an education, training, or entertainment experience. There are two qualities that make an experience an interactive narrative. To understand those, let us clarify the meanings of interactive and narrative. Interactive: capable of acting on or influencing each other; and Narrative: presentation of events in a purposeful sequence. Thus, the qualities that define an int...
In the emergent narrative approach to Interactive Storytelling, narratives arise from the interactions between playeror computer-controlled characters in a simulated story world. This approach offers much freedom to the players, but this freedom may come at the cost of narrative structure. In this paper we study stories created by children using a storytelling system based on the emergent narra...
Game Artificial Intelligence (Game AI) is a sub-discipline of (AI) and Machine Learning (ML) that explores the ways in which AI ML can augment player experiences computer games. Storytelling an integral part many modern games; within games stories create context, motivate player, move action forward. Interactive Narrative use to manage games, creating perception character dynamically unfolding ...
The most important problem in Interactive Narrative Environments like computer games or interactive fictions is called “the interaction dilemma” [2], an inevitable conflict between the designer's determinism and the user's freedom. An interactive storytelling systems needs to structure an intensive and meaningful experience at the same time as enabling the right development of a pre-authored pl...
This paper, based on discourse analysis of policy documents, departs from a critique of the juxtaposition of the terms “serious” and “organised” in policies against organised crime in the UK. The conceptualisation of organised crime as national security threat supports our hypothesis that a similar critique can be applied to the emerging narrative of cyber-organised crime in the country. We arg...
Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. We are completing a three year collaboration to engineer a novel architecture that integrates emotional, interactive character behavior, drama-managed plot and shallow natural...
Computational interpretation of social scenarios is a critical step towards more human-like artificial intelligence. We present a model that interprets social scenarios by deducing the affinities of the constituent relationships. First, our model deploys Bayesian inference with an action affinity lexicon to infer probabilistic affinity relations characterizing the scenario. Subsequently, our mo...
Inside the Juror (Hastie 1994) was, in a sense, a point of arrival for research developing formalisms that describe judicial decision making. Meter-based models of various kinds were mature, and even ready for giving way to such models that would concern themselves with the narrative content of the cases at hand, that a court is called to decide upon. Moreover, excessive emphasis was placed on ...
Models of story understanding in artificial intelligence and cognitive psychology typically concentrate on the construction of representations of story content. Construction of a 'complete' representation (informally equivalent to an 'understanding') requires inferences which establish coherence links between text statements. This report examines how reality-based links (e.g. causal connections...
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