نتایج جستجو برای: learning by example

تعداد نتایج: 7489779  

Journal: :Games 2016
Giacomo Bonanno

In (Bonanno, 2013), a solution concept for extensive-form games, called perfect Bayesian equilibrium (PBE), was introduced and shown to be a strict refinement of subgame-perfect equilibrium; it was also shown that, in turn, sequential equilibrium (SE) is a strict refinement of PBE. In (Bonanno, 2016), the notion of PBE was used to provide a characterization of SE in terms of a strengthening of ...

2010
Michael O. Jewell Christophe Rhodes Mark d'Inverno

This work describes and investigates a practical use-case for searching in an exploratory fashion for fragments of audio within a small collection, in the manner of Query-by-Example. Our motivation for this is to help performers, especially of improvised music, to critically assess their own improvisation style and how it relates to others’; we aim to support investigation of questions such as ...

2005
Eric Bruno Nicolas Moënne-Loccoz Stéphane Marchand-Maillet

Different strategies to learn user semantic queries from dissimilarity representations of video audio-visual content are presented. When dealing with large corpora of videos documents, using a feature representation requires the online computation of distances between all documents and a query. Hence, a dissimilarity representation may be preferred because its offline computation speeds up the ...

2011
Matt Bishop Chip Elliott

Robust programming lies at the heart of the type of coding called “secure programming”. Yet it is rarely taught in academia. More commonly, the focus is on how to avoid creating well-known vulnerabilities. While important, that misses the point: a well-structured, robust program should anticipate where problems might arise and compensate for them. This paper discusses one view of robust program...

Journal: :Int. J. Game Theory 2016
Giacomo Bonanno

In [6] a general notion of perfect Bayesian equilibrium (PBE) for extensive-form games was introduced and shown to be intermediate between subgame-perfect equilibrium and sequential equilibrium. Besides sequential rationality, the ingredients of the proposed notion are (1) the existence of a plausibility order on the set of histories that rationalizes the given assessment and (2) the notion of ...

Journal: :IJMDEM 2011
Kimiaki Shirahama Kuniaki Uehara

This paper examines video retrieval based on Query-By-Example (QBE) approach, where shots relevant to a query are retrieved from large-scale video data based on their similarity to example shots. This involves two crucial problems: The first is that similarity in features does not necessarily imply similarity in semantic content. The second problem is an expensive computational cost to compute ...

1997
Brent Agnew Christos Faloutsos Zhengyu Wang Donald J. Welch Xiaogang Xue

There has been work on database systems that can retrieve multimedia objects by their content. We are extending this work by using the World Wide Web as source and storage for multimedia objects much like current text search engines do for textual information. A system that can access all types of multimedia objects by their content is a formidable task and improvements are constantly being mad...

2004
Yannis Tzitzikas Carlo Meghini Nicolas Spyratos

A taxonomy-based source consists of a taxonomy and a database storing objects that are indexed in terms of the taxonomy. For this kind of sources, we describe a flexible interaction scheme that allows users to retrieve the objects of interest without having to be familiar with the terms of the taxonomy or with the supported query language. Specifically we describe an interaction manager whose f...

2015
Jingyong Hou Van Tung Pham Cheung-Chi Leung Lei Wang Haihua Xu Hang Lv Lei Xie Zhonghua Fu Chongjia Ni Xiong Xiao Hongjie Chen Shaofei Zhang Sining Sun Yougen Yuan Pengcheng Li Tin Lay Nwe Sunil Sivadas Bin Ma Chng Eng Siong Haizhou Li

This paper describes the system developed by the NNI team for the Query-by-Example Search on Speech Task (QUESST) in the MediaEval 2015 evaluation. Our submitted system mainly used bottleneck features/stacked bottleneck features (BNF/SBNF) trained from various resources. We investigated noise robustness techniques to deal with the noisy data of this year. The submitted system obtained the actua...

Journal: :CoRR 2016
Alexander L. Gaunt Marc Brockschmidt Nate Kushman Daniel Tarlow

We introduce and develop solutions for the problem of Lifelong Perceptual Programming By Example (LPPBE). The problem is to induce a series of programs that require understanding perceptual data like images or text. LPPBE systems learn from weak supervision (input-output examples) and incrementally construct a shared library of components that grows and improves as more tasks are solved. Method...

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