نتایج جستجو برای: kinect

تعداد نتایج: 2418  

2014
Rafael M O Libardi Jose F Rodrigues Agma J M Traina

We verify the hypothesis that Microsoft’s Kinect device is tailored for defining more efficient interaction compared to the commodity mouse device in the context of information visualization. For this goal, we used Kinect during interaction design and evaluation considering an application on information visualization (over agrometeorological, cars, and flowers datasets). The devices were tested...

2014
L Shires D J Brown N Sherkat P J Standen

Motion controlled video games have been shown to have a positive effect for physical rehabilitation on the upper extremity in stroke survivors when combined with conventional physical therapy. While much research in this area has worked with bespoke systems and games, some research has been done into using commercial off the shelf gaming systems (COTS) for use in upper extremity stroke rehabili...

2016
Beena JP Rajiv Gandhi

The term natal tooth describes the tooth present at the time of birth. This is a rare case report of 31 weeks old premature infant with natal tooth. There is very little literature reporting about the natal or neonatal teeth in premature infants and its management. Through this article we wish to bring awareness about the presence of natal tooth and its complications in premature infants and wh...

2013
João Gameiro Tiago Cardoso Yves Rybarczyk

The sign language is widely used by deaf people around the globe. As the spoken languages, several sign languages do exist. The way sign language is learned by deaf people may have some details to be improved, but one can state that the existing learning mechanisms are effective when we talk about a deaf child, for example. The problem arises for the non-deaf persons that communicate with the d...

2012
Andreya Piplica Chris DeLeon Brian Magerko

This paper describes a gestural approach to interacting with interactive narrative characters that supports co-creativity. It describes our approach using a Microsoft Kinect to created a short scene with an intelligent avatar and an AIcontrolled actor. It describes our preliminary user studies and a recommendation for future evaluation.

2011
Karen Cheng

Future Distribution Permission The author(s) of this report give permission for this document to be distributed to Stanfordaffiliated students taking future courses.

2013
Koen de Greef Erik D. Van der Spek Mathilde M. Bekker

Children who have special needs when it comes to motor skill development, for instance as a result of developmental coordination disorder or cerebral palsy, need to undergo long bouts of physical therapy. This can often be considered boring, to the detriment of the efficacy of the therapy. One way to improve the engagement of physical therapy is to embed it into a video game, e.g. with the aid ...

2013
Usman Qayyum Jonghyuk Kim

The lightweight and low-cost 3D sensing device, such as Microsoft Kinect, has gained much attention in computer vision and robotics community. Although quite promising and successful for indoor applications, its outdoor usage has been significantly hampered by its short detection range (around 4 meters) coupled with ambient infrared interference. This paper addresses the theoretical and practic...

2016
Jonguk Lee Long Jin Daihee Park Yongwha Chung

Aggression among pigs adversely affects economic returns and animal welfare in intensive pigsties. In this study, we developed a non-invasive, inexpensive, automatic monitoring prototype system that uses a Kinect depth sensor to recognize aggressive behavior in a commercial pigpen. The method begins by extracting activity features from the Kinect depth information obtained in a pigsty. The dete...

2014
Mohamed Elgendi Flavien Picon Nadia Magnenat-Thalmann Derek Abbott

BACKGROUND Many clinical studies have shown that the arm movement of patients with neurological injury is often slow. In this paper, the speed of arm movements in healthy subjects is evaluated in order to validate the efficacy of using a Kinect camera for automated analysis. The consideration of arm movement appears trivial at first glance, but in reality it is a very complex neural and biomech...

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