نتایج جستجو برای: hexad scale player types
تعداد نتایج: 1061158 فیلتر نتایج به سال:
Distributionally robust chance-constrained games: existence and characterization of Nash equilibrium
We consider an n-player finite strategic game. The payoff vector of each player is a random vector whose distribution is not completely known. We assume that the distribution of a random payoff vector of each player belongs to a distributional uncertainty set. We define a distributionally robust chanceconstrained game using worst-case chance constraint. We consider two types of distributional u...
We consider a game Gn played by two players. There are n independent random variables Z1; : : : ; Zn, each of which is uniformly distributed on [0; 1]. Both players know n, the independence and the distribution of these random variables, but only player 1 knows the vector of realizations z := (z1; : : : ; zn) of them. Player 1 begins by choosing an order zk1 ; : : : ; zknof the realizations. Pl...
The study analyzes the main literature references that face up to topic of learning methodology in training young soccer player. Flexible involves not only technical skills but also it extends athletic competencies and skills. coaches staff athletics conditioning may submit same methodological approach: dynamic ecological approach. meets motion transfer suggests some types tasks give more effec...
For games of public reputation with uncertainty over types and imperfect public monitoring, Cripps, Mailath, and Samuelson (2004) showed that an informed player facing short-lived uninformed opponents cannot maintain a permanent reputation for playing a strategy that is not part of an equilibrium of the game without uncertainty over types. This paper extends that result to games in which the un...
Achiever and Explorer player types are well known in MMOs and educational games. Players who enjoy being a winner but dislike hard challenges (“Self-Validators”) are a heretofore ignored but commonly occurring player type. Self-Validators worry about and are distressed by failing. They can simply avoid playing overly difficult games for entertainment. But in a required learning game, Self-Valid...
This paper presents an analysis of relations between player motivation and behavior in a Massively Multiplayer Online RolePlaying Game (MMORPG). We examine player behavior in terms of when, how much, and what they do in the virtual world. Player motivation is measured in terms of percentile ranks of motivational components for MMORPG players defined by Nick Yee. Player behavior is described thr...
A recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game ad...
and associating them with player profile characteristics, demographics and specific interests and needs is of vital importance for creating content, fine tuned and optimized in such a way that user engagement and interest are maximized. This paper attempts to address the issue of visual features and player performance, as input parameters. Following an unsupervised scheme, in this work, we util...
Due to the complexity of the wargaming structure, it may be difficult to completely solve some wargames involving large number of players, player options, system states, mission types, and uncertainties of operation/campaign results. Thus it is important to develop and improve heuristics, which is studied in this paper. In particular, we transform a paper-based six-player wargame into a compute...
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