نتایج جستجو برای: hexad scale player types

تعداد نتایج: 1061158  

Journal: :Optimization Letters 2017
Vikas Vikram Singh Oualid Jouini Abdel Lisser

We consider an n-player finite strategic game. The payoff vector of each player is a random vector whose distribution is not completely known. We assume that the distribution of a random payoff vector of each player belongs to a distributional uncertainty set. We define a distributionally robust chanceconstrained game using worst-case chance constraint. We consider two types of distributional u...

Journal: :European Journal of Operational Research 2011
János Flesch Andrés Perea

We consider a game Gn played by two players. There are n independent random variables Z1; : : : ; Zn, each of which is uniformly distributed on [0; 1]. Both players know n, the independence and the distribution of these random variables, but only player 1 knows the vector of realizations z := (z1; : : : ; zn) of them. Player 1 begins by choosing an order zk1 ; : : : ; zknof the realizations. Pl...

Journal: :Advances in Physical Education 2023

The study analyzes the main literature references that face up to topic of learning methodology in training young soccer player. Flexible involves not only technical skills but also it extends athletic competencies and skills. coaches staff athletics conditioning may submit same methodological approach: dynamic ecological approach. meets motion transfer suggests some types tasks give more effec...

Journal: :J. Economic Theory 2007
Martin W. Cripps George J. Mailath Larry Samuelson

For games of public reputation with uncertainty over types and imperfect public monitoring, Cripps, Mailath, and Samuelson (2004) showed that an informed player facing short-lived uninformed opponents cannot maintain a permanent reputation for playing a strategy that is not part of an equilibrium of the game without uncertainty over types. This paper extends that result to games in which the un...

2009
Brian Magerko Ben Medler Carrie Heeter

Achiever and Explorer player types are well known in MMOs and educational games. Players who enjoy being a winner but dislike hard challenges (“Self-Validators”) are a heretofore ignored but commonly occurring player type. Self-Validators worry about and are distressed by failing. They can simply avoid playing overly difficult games for entertainment. But in a required learning game, Self-Valid...

Journal: :IJAMC 2010
Mirko Suznjevic Maja Matijasevic

This paper presents an analysis of relations between player motivation and behavior in a Massively Multiplayer Online RolePlaying Game (MMORPG). We examine player behavior in terms of when, how much, and what they do in the virtual world. Player motivation is measured in terms of percentile ranks of motivational components for MMORPG players defined by Nick Yee. Player behavior is described thr...

2012
Noor Shaker Georgios N. Yannakakis Julian Togelius

A recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game ad...

2012
Stylianos Asteriadis Kostas Karpouzis Noor Shaker Georgios N. Yannakakis

and associating them with player profile characteristics, demographics and specific interests and needs is of vital importance for creating content, fine tuned and optimized in such a way that user engagement and interest are maximized. This paper attempts to address the issue of visual features and player performance, as input parameters. Following an unsupervised scheme, in this work, we util...

2012
Wei-Yuan Hsu Elizabeth A. Newell Jun Zhuang David O. Ross

Due to the complexity of the wargaming structure, it may be difficult to completely solve some wargames involving large number of players, player options, system states, mission types, and uncertainties of operation/campaign results. Thus it is important to develop and improve heuristics, which is studied in this paper. In particular, we transform a paper-based six-player wargame into a compute...

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