نتایج جستجو برای: fuzzifying convex structures

تعداد نتایج: 508197  

2000
Alon Efrat Matthew J. Katz Frank Nielsen Micha Sharir

We present several efficient dynamic data structures for point-enclosure queries, involving convex fat objects in R2 or R3. Our planar structures are actually fitted for a more general class of objects – (β, δ)-covered objects – which are not necessarily convex, see definition below. These structures are more efficient than alternative known structures, because they exploit the fatness of the o...

Journal: :Filomat 2023

This paper presents the concepts of (L,M)-remotehood spaces and (L,M)-convergence in framework (L,M)-fuzzy convex spaces. Firstly, it is shown that category isomorphic to Secondly, proved can be embedded as a reflective subcategory. Finally, preconvex (L,M)- convergence are introduced

Journal: :Proceedings of the London Mathematical Society 2015

2003
Iztok Lebar Bajec Nikolaj Zimic Miha Mraz

In this article we present a fuzzy logic based method for the construction of thoughts of artificial animals (animats). Due to the substantial increase of the processing power of personal computers in the last decade there was a notable progress in the field of animat construction and simulation. Regardless of the achieved results, the coding of the animat’s behaviour is very inaccurate and can...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه سیستان و بلوچستان - دانشکده مهندسی عمران 1391

deployable scissor type structures are composed of the so-called scissor-like elements (sles), which are connected to each other at an intermediate point through a pivotal connection and allow them to be folded into a compact bundle for storage or transport. several sles are connected to each other in order to form units with regular polygonal plan views. the sides and radii of the polygons are...

Journal: :Int. Arab J. Inf. Technol. 2006
Adnan Shaout Brady W. King Luke A. Reisner

This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in which the opponents are BDI-style intelligent agents. The components of the system and the methods used in fuzzifying the game’s rules and variables are discussed. In addition, comparisons are drawn between the proposed fu...

Journal: :Journal of Japan Society for Fuzzy Theory and Systems 1993

Journal: :Journal of the Egyptian Mathematical Society 2016

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