نتایج جستجو برای: extensive shading

تعداد نتایج: 181289  

Journal: :Comput. Graph. Forum 1989
Alfons A. M. Kuijk Edwin H. Blake

One of the most successful algorithms that brought realism to the world of 3D image generation is Phong shading. It is an algorithm for smooth shading meshes of planar polygons used to represent curved surfaces. The level of realism and depth perception that can be obtained by Phong shading is attractive for 3D CAD applications and related areas. However, per pixel computation costs which were ...

Journal: :Monthly Weather Review 1920

Solar pond technology is the easiest and the most economical system for converting and storing the solar heat energy. In this study, the effect of various parameters such as thickness of various layers, heat loss from the pond’s surface, the wall-shading effect and the pond size on the temperature of the storage zone were numerically investigated. The validity of the model is tested against exp...

2001
Michael Meißner Stefan Guthe Wolfgang Straßer

Shading and classification are among the most powerful and important techniques used in volume rendering. Unfortunately, for hardware accelerated volume rendering based on OpenGL, direct classification is only supported on SGI platforms and shading could previously only be approximated inaccurately, resulting in shading artifacts mostly visible in darkening artifacts. So far, the combination of...

Journal: :Proceedings. Biological sciences 2016
Sarah Zylinski D Osorio Sonke Johnsen

Humans use shading as a cue to three-dimensional form by combining low-level information about light intensity with high-level knowledge about objects and the environment. Here, we examine how cuttlefish Sepia officinalis respond to light and shadow to shade the white square (WS) feature in their body pattern. Cuttlefish display the WS in the presence of pebble-like objects, and they can shade ...

1992
Brian V. Funt Mark S. Drew Michael Brockington

Existing shape-from-shading algorithms assume constant reflectance across the shaded surface. Multi-colored surfaces are excluded because both shading and reflectance affect the measured image intensity. Given a standard RGB color image, we describe a method of eliminating the reflectance effects in order to calculate a shading field that depends only on the relative positions of the illuminant...

2004
Frank Jargstorff

Procedural material shaders continue to pop up since the advent of fragment programmability. Most of these shaders concentrate on interesting animated effects. The cg shades demo successfully explores the use of fragment shader programming for a different kind of materials: Highly repetitive, man-made materials. The given code shows a variety of implementation options adapted to different usage...

Journal: :J. Graphics, GPU, & Game Tools 2011
Peter-Pike J. Sloan Derek Nowrouzezahrai Hong Yuan

Shading models that wrap around the hemisphere have been used to approximate subsurface scattering, area light sources, and softer reflectance profiles. We generalize a specific technique that has been used in games by parameterizing the amount of wraping while retaining important mathematical properties. We include details on how to incorporate theses models with spherical harmonic lighting. 1...

2005
Avi Bleiweiss

Graphics hardware evolution in the past year has been highlighted by improved shading resources, the introduction of dynamic flow control and the emergence of multi-GPU system configurations. Executed program length increased substantially and register availability became more affordable. As a result, compiler support for segmenting a shading program to fit hardware constraints has diminished a...

2017
O. Nalbach E. Arabadzhiyska D. Mehta

In computer vision, convolutional neural networks (CNNs) achieve unprecedented performance for inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen space shading has boosted the quality of real-time rendering, converting the same kind of attributes of a virtual scene back to appearance, enabling effects like ...

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