نتایج جستجو برای: experimental and animation animation
تعداد نتایج: 16914173 فیلتر نتایج به سال:
Traditional facial animation techniques require either an artist to create and/or clean the animation by hand, which is very time consuming, or rely on motion capture techniques, where fine tuning is usually still required. Generating facial animation becomes even slower when modelling the reactions to external stimuli. Procedural methods are an alternative to these approaches as they rely on a...
Cartographers have made a shift from pen and ink to digital production methods; but the digital revolution remains unfinished. Two important methods that digital production makes possible are the use of animation, and the use of three-dimensional representation. Animation, here, is considered to involve the use of motion, especially motion without continuous user input, while three-dimensional ...
Text-to-graphics systems encompass three types of tools: text-to-picture, text-to-scene and text-to-animation. They are an artificial intelligence application wherein users can create 2 3D scenes or animations recently immersive environments from natural language. These complex tasks require the collaboration various fields, such as Natural Language Processing, computational linguistics compute...
Literature on human animation [1] [2] [3] [4] [5] generally emphasizes the human modeling and the animation process. In three-dimensional character animation, the complexity of motion may be arbitrarily divided into three main areas: facial animation [6] [7] [8] [9] [10] [11] [12] [13], hand animation [14] [15] [16] and body animation [17] [18] [19] [20] [21] [22] [23]. In a previous paper [24]...
Speech animation synthesis is still a challenging topic in the field of computer graphics. Despite many challenges, representing detailed appearance of inner mouth such as nipping tongue’s tip with teeth and tongue’s back hasn’t been achieved in the resulting animation. To solve this problem, we propose a method of data-driven speech animation synthesis especially when focusing on the inside of...
In cloth animation, the bending behaviour of a is important for simulation effects. The presentation properties plays key role in animation research because characterised by strong resistance to stretch while weak bending. This paper proposed an improved approximate nonlinear model based on local geometric information. dynamic simulation, was divided into several regions according mean curvatur...
There is an increasing interest in the computer animation. The most of the current animation software tools are described by Richard Parent in [5]. The driving ideas behind animation in general and computer animation in particular are presented in [6]. More and more animations are available in various places on the Internet. The increasing availability of potentially interesting materials makes...
Real-time animation of virtual characters is a demanding task. We propose dynamic motion models which can create the motion of a virtual character in different styles and have the ability to change the animation while it is played. The motions are created by blending and changing given base motions which contain animation data and additional information. The blending and manipulation operations...
This project aims to review existing approaches to animate in real time the facial features of a virtual character. We investigate a tool that will be usable for artists in live performances or to facilitate the creation of animation movies thanks to a quick preview of the results. The animation data are obtained by facial motion capture instrumentation (marker-based or markerless) or are gener...
In this article, the author makes analysis and study on the three aspects of the technique of expression of image design in animation, artistic style of its image design and local characteristics of its image design, and analyzes such figures of speeches as transformation, exaggeration, combination and personification. It is exactly these expressive elements that enrich image of animation and f...
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