نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

2007
Xiangqian Wu Kuanquan Wang David Zhang

To satisfy personal interests, different entertainment computing should be performed for different people (called personal entertainment computing). For personal entertainment computing, the personal identity should be first automatically authenticated. This paper proposes a novel approach for automated personal authentication by using both palmprints. The experimental results show that the fus...

2006
Georgios N. Yannakakis John Hallam Henrik Hautop Lund

This paper introduces a statistical approach for capturing entertainment in real-time through physiological signals within interactive playgrounds inspired by computer games. For this purpose children’s heart rate (HR) signals and judgement on entertainment are obtained from experiments on the innovative Playware playground. A comprehensive statistical analysis shows that children’s notion of e...

2002
Marco Lohse Philipp Slusallek

Today home entertainment appliances are usually based on closed, proprietary hardware and software design supporting only a limited set of media types, stream formats, and entertainment options. With the availability of cheap, small, quiet, and powerful multimedia PCs, it is now possible to create an open and extensible PC-based platform for multimedia home entertainment. Based on a new multime...

2008
ARVIND SINGHAL EVERETI M. ROGERS WILLIAM J. BROWN

The enormous economic, political and social problems of the developing world call for creating effective, equitable, and socially responsible mass media programs that will solve human problems and benefit society. The present article investigates the use of the entertainment-education strategy in mass communication, especially focusing on the potential of telenovelas in addressing problems of n...

Journal: :IJEBM 2012
Amy J. C. Trappey Charles V. Trappey Ai-Che Chang Fang-Ling Lee Hao-Chuan Hsieh Min-Hua Chao

The entertainment industry is undergoing significant transformation and growth. The goal of the entertainment agency is to establish and manage the careers of individual artists. This research develops an approach to evaluate the potential of entertainment artists and construct individualized career maps. Data mining techniques are used to correlate the entertainment news on the Internet with t...

Journal: :Behaviour & IT 2006
Regan L. Mandryk Kori Inkpen Quinn Thomas W. Calvert

Emerging technologies offer exciting new ways of using entertainment technology to create fantastic play experiences and foster interactions between players. Evaluating entertainment technology is challenging because success isn’t defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods of evaluating entertainment technology aren’t ...

Journal: :Intelligent Automation & Soft Computing 2012
Zahid Halim Abdul Rauf Baig Hasan Mujtaba

Games have always been of interest to all age groups. With the advancement in technology and increase in number of users of personal computers, increased number of games is introduced in market. This is resulting in efforts, both for the developers in writing scripts for games and for the end users to select a game which is more entertaining. In this work we present a solution to both the issue...

2001
Alexander K. Seewald

This paper presents an overview of the current field of entertainment robotics based on experiences as spectator during the RoboCup 1999 and building an experimental entertainment robot based on the LEGO platform with digital color camera and various other sensors. RoboCat is a robot cat prototype that shows cat-like behaviour in the real-life environment of typical households. For behavioural ...

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