The application is implemented in C++ using OpenGL (Silicon Graphics, Inc. 2012b), OpenGL Shading Language (GLSL) (Silicon Graphics, Inc. 2012a), OpenGL Extension Wrangler Library (GLEW) (Ikits and Magallon 2012), The Developer’s Image Library (DevIL) (Woods et al. 2012), and FreeType (Turner et al. 2012). We provide the implementation details and algorithms used in the sample application, as w...