نتایج جستجو برای: deformable meshes

تعداد نتایج: 20619  

2003
Matthias Teschner Bruno Heidelberger Matthias Müller Danat Pomerantes Markus H. Gross

We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to represent volumetric deformable models and the presented algorithm is integrated in a physically–based environment, which can be used in game engines and surgical simulators. The proposed algorithm employs a hash function for...

Journal: :Int. J. Image Graphics 2010
Matthieu Nesme François Faure Yohan Payan

Providing realistic interactive simulation requires a powerful animation method with a highly detailed rendering. Based on continuum mechanics, the finite element method needs a volumetric representation of the object to animate. This paper proposes an automatic method for building meshes that are well adapted to interactive simulation starting from miscellaneous input data. Contrary to commonl...

2017
Mafalda Camara Erik Mayer Ara Darzi Philip Pratt

Intraoperative ultrasound is an imaging modality frequently used to provide delineation of tissue boundaries. This paper proposes a simulation platform that enables rehearsal of patient-specific deformable ultrasound scanning in real-time, using preoperative CT as the data source. The simulation platform was implemented within the GPUaccelerated NVIDIA FleX position-based dynamics framework. Th...

2012
Matthias Müller Tae-Yong Kim Nuttapong Chentanez

In this short paper we focus on the fast simulation of hair and fur on animated characters. While it is common in films to simulate single hair strands on virtual humans and on furry animals, those features are either not present on characters in computer games or modeled with simplified textured meshes. The main difficulty of simulating hair in real time applications is the sheer number of hai...

2011
Jonathan Pokrass Alexander M. Bronstein Michael M. Bronstein

Finding a match between partially available deformable shapes is a challenging problem with numerous applications. The problem is usually approached by computing local descriptors on a pair of shapes and then establishing a point-wise correspondence between the two. In this paper, we introduce an alternative correspondence-less approach to matching fragments to an entire shape undergoing a non-...

2007
Erik Vidholm Ingela Nyström

We present a tool for interactive 3D liver segmentation using deformable surface models represented by simplex meshes. The interaction is performed directly in 3D with a haptic device. We use volume haptics to convey information about the volumetric data used for external force computations. This helps us to better understand the data and adjust the deformation weights. It is also possible to i...

2012
Francisco J. Galdames Fabrice Jaillet

In the field of 3D images, relevant information can be difficult to interpret without further computer-aided processing. Generally, and this is particularly true in medical imaging, a segmentation process is run and coupled with a visualization of the delineated structures. Amongst all techniques based on deformable models, simplex meshes, in particular, present good propensities to handle a la...

2016
B. Dorschner Shyam S. Chikatamarla Ilya Karlin

Entropic lattice Boltzmann methods have been developed to alleviate intrinsic stability issues of lattice Boltzmann models for under-resolved simulations. Its reliability in combination with moving objects was established for various laminar benchmark flows in two dimensions in our previous work Dorschner et al. [11] as well as for three dimensional one-way coupled simulations of engine-type ge...

2011
Matthias Müller Nuttapong Chentanez

We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to incorporate animation information. In addition, we introduce techniques to increase the stability of the original method in order to make it suitable for the fast and sudden motion...

1996
Merlin Hughes Christopher DiMattia Ming C. Lin Dinesh Manocha

We present efficient and accurate algorithms for interference detection among objects undergoing polynomial deformation. The scope of our algorithms include physically-based models undergoing dynamic simulation subject to non-penetration constraints, variational models, deformable models used in soft object animation, geometric models including polygonal meshes, parametric surfaces such as Bézi...

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